19.065
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Zeile 51: | Zeile 51: | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 5B(c) || 5 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 5B(f) || 7 || 28|| <span style="color: red;">-23</span>/<span style="color: blue;">+3</span>|| <span style="color: red;">-24</span>/<span style="color: blue;">+0</span> || | |||
|- | |||
| 5C(c) || 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | |||
|- | |||
| 5C(f) || 14 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> || | |||
|- | |||
| 5D(c) || 6 || 3+2|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> || | |||
|- | |||
| 5D(c) || 12 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> || | |||
|- | |||
| 5E || 17 || 5|| KD|| <span style="color: blue;">+0</span> || | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
Zeile 59: | Zeile 85: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 68: | Zeile 93: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 77: | Zeile 101: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 86: | Zeile 109: | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Low Hit | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
Zeile 95: | Zeile 117: | ||
| style="background-color:#F9F9F9;" |-23/+3 | | style="background-color:#F9F9F9;" |-23/+3 | ||
| style="background-color:#F9F9F9;" |-24/+0 | | style="background-color:#F9F9F9;" |-24/+0 | ||
| style="background-color:#F9F9F9;" |Cancels into j.22 or j.214P, even on whiff. Frame Data close/far. The +3/+0 difference comes from the size difference of the regular & block hurtbox. | |||
| style="background-color:#F9F9F9;" |Cancels into j.22. Frame Data close/far. The +3/+0 difference comes from the size difference of the regular & block hurtbox. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(c)''' | | style="background-color:#F9F9F9;" |'''5C(c)''' | ||
Zeile 104: | Zeile 125: | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 113: | Zeile 133: | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |can be crouched | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
Zeile 122: | Zeile 141: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | | style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | ||
|- | |- | ||
Zeile 131: | Zeile 149: | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Anti-Air. Invul on legs during startup. | | style="background-color:#F9F9F9;" |Anti-Air. Invul on legs during startup. | ||
|- | |- | ||
Zeile 140: | Zeile 157: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 149: | Zeile 165: | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works | | style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works | ||
|- | |- | ||
Zeile 162: | Zeile 177: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 171: | Zeile 185: | ||
| style="background-color:#F9F9F9;" |+6 | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 180: | Zeile 193: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | | style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | ||
|- | |- | ||
Zeile 189: | Zeile 201: | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 198: | Zeile 209: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Low hit. Special Cancel. | | style="background-color:#F9F9F9;" |Low hit. Special Cancel. | ||
|- | |- | ||
Zeile 207: | Zeile 217: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |Low hit. Knockdown. | | style="background-color:#F9F9F9;" |Low hit. Knockdown. | ||
|- | |- | ||
Zeile 216: | Zeile 225: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-11/+1* | | style="background-color:#F9F9F9;" |-11/+1* | ||
| style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far. | | style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far. | ||
|- | |- | ||
Zeile 225: | Zeile 233: | ||
| style="background-color:#F9F9F9;" |~+7* | | style="background-color:#F9F9F9;" |~+7* | ||
| style="background-color:#F9F9F9;" |~+6* | | style="background-color:#F9F9F9;" |~+6* | ||
| style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=if done meaty, gives enough advantage to combo 2A after. | | style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=if done meaty, gives enough advantage to combo 2A after. | ||
|- | |- | ||
Zeile 234: | Zeile 241: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | | style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | ||
|- | |- | ||
Zeile 247: | Zeile 253: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 256: | Zeile 261: | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Good for Pressure | | style="background-color:#F9F9F9;" |Good for Pressure | ||
|- | |- | ||
Zeile 265: | Zeile 269: | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Low Hit | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
Zeile 274: | Zeile 277: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Launch (no Juggle). | | style="background-color:#F9F9F9;" |Launch (no Juggle). | ||
|- | |- | ||
Zeile 283: | Zeile 285: | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |-9 | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Special Cancel. Unusual discrepancy between hit/guard data. | | style="background-color:#F9F9F9;" |Special Cancel. Unusual discrepancy between hit/guard data. | ||
|- | |- | ||
Zeile 292: | Zeile 293: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |Launch (juggle). | | style="background-color:#F9F9F9;" |Launch (juggle). | ||
|- | |- | ||
Zeile 301: | Zeile 301: | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |*Low Profile Slide & Counterhit-State F1-12. No invul. ~6F Recovery. | | style="background-color:#F9F9F9;" |*Low Profile Slide & Counterhit-State F1-12. No invul. ~6F Recovery. | ||
|- | |- | ||
Zeile 310: | Zeile 309: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | | style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | ||
|- | |- | ||
Zeile 316: | Zeile 314: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Jump | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
Zeile 656: | Zeile 654: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Long slide with invul (see above) | | style="background-color:#F9F9F9;" |Long slide with invul (see above) | ||
|- | |||
|} | |} | ||
Zeile 725: | Zeile 724: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |||
|} | |} | ||
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