Cham Cham(SS6): Unterschied zwischen den Versionen

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(14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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{{SS6 Character
| charname = Cham Cham
| jcharname = チャムチャム
| portrait = [[Image:ss6_chamcham.png]]
|tier_rank = A+
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Strategie ==
== Strategie ==
[https://twitter.com/shinikake/status/1343154010862149632 Mu activation um Genjuro's 2. Super auf hit zu punishen]
:421C > opponent blocks > 623S-S (unblockable)
 
:[https://twitter.com/shinikake/status/1343154010862149632 Mu activation um Genjuro's 2. Super auf hit zu punishen]
 
==Notable Normals==
:'''5C:''' 2-hit boomerang toss
:'''2C:''' boomerang toss with good range
:'''66C:''' Crossup & overhead. Soft knockdown.
 
:'''3D:''' Slide
:'''j.D:''' Can crossup & combo into light normals.
 
==Specials==
:'''Wall 3/9:''' Triangle Jump.
 
:'''236S:''' horizontal boomerang toss.
 
:'''214S:''' vertical boomerang toss.
 
:'''623S:''' Command jump.
:'''>mash S:''' Followup. Command grab against standing opponents. Against airborne opponents, causes a it of damage and makes them flip.
:'''>D:''' Followup. Low hit. Auto-turn on crossup.
 
:'''421A:''' monkey assist, low hit, launches, soft knockdown, short juggle window after hit
:'''421B:''' monkey assist, projectile, mid
:'''421C:''' monkey assist, fire geyser, mid, combos into issen
 
:'''321421E (SS2):''' SD Transformation.
 
==Supers==
:'''もぅ許さないンだからな!: 236AB:''' Multi-hit rush super. Hard knockdown. Can juggle (poorly), but disarms.
 
:'''当たると痛いンだゾ!: 236BC / 6463214BC (SS2):''' Anti-air boomerang. Soft knockdown.
 
==Combos==
*2C>623A delay A
 
 
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]

Aktuelle Version vom 31. Dezember 2022, 14:08 Uhr

Cham Cham
チャムチャム
Ss6 chamcham.png
Tiers & Ranking
Tier: A+
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Strategie

421C > opponent blocks > 623S-S (unblockable)
Mu activation um Genjuro's 2. Super auf hit zu punishen

Notable Normals

5C: 2-hit boomerang toss
2C: boomerang toss with good range
66C: Crossup & overhead. Soft knockdown.
3D: Slide
j.D: Can crossup & combo into light normals.

Specials

Wall 3/9: Triangle Jump.
236S: horizontal boomerang toss.
214S: vertical boomerang toss.
623S: Command jump.
>mash S: Followup. Command grab against standing opponents. Against airborne opponents, causes a it of damage and makes them flip.
>D: Followup. Low hit. Auto-turn on crossup.
421A: monkey assist, low hit, launches, soft knockdown, short juggle window after hit
421B: monkey assist, projectile, mid
421C: monkey assist, fire geyser, mid, combos into issen
321421E (SS2): SD Transformation.

Supers

もぅ許さないンだからな!: 236AB: Multi-hit rush super. Hard knockdown. Can juggle (poorly), but disarms.
当たると痛いンだゾ!: 236BC / 6463214BC (SS2): Anti-air boomerang. Soft knockdown.

Combos

  • 2C>623A delay A


Back home!