Blanka(SF4): Unterschied zwischen den Versionen

11.132 Bytes entfernt ,  10. Februar 2010
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(21 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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{{Character
{{SFIV Character
| portrait= [[Image:Street Fighter 4 Blanka.jpg]]
| portrait= [[Image:Street Fighter 4 Blanka.jpg]]
| health = 1050
| stun = 950
| ultra50 = 470
| ultra100 = 935
| ultradmg = 600
| superdmg = X
}}
}}


== Matchups==
== Matchups==
6:4: Zangief, Akuma, Ken, Guile, El Fuerte, Claw
7:3: Balrog


5:5: Ryu, Chun Li, Rufus, Viper, Dhalsim, Abel, E. Honda
6:4: Zangief, Guile, Dhalsim, El Fuerte


4:6: Sagat, Dictator
5:5: Ken, ChunLi, Honda, C. Viper, Rufus, Gouki


3:7: Boxer
4:6: Ryu, Bison, Sagat, Vega, Abel


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Matcharchiv ==
*[[Blanka Matcharchiv(SF4)|Blanka Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.


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== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Electric Thunder:  P (5x schnell drücken)'''<BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.  
*'''Electric Thunder:  P (5x schnell drücken)'''<BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.  


*'''Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''Rolling Attack: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel.


*'''Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead.
*'''Backstep Rolling: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead.


*'''Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>
*'''Vertical Rolling: [[Bild:DIRH_D.PNG]] &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>




----
----
*'''EX Electric Thunder:  PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
*'''EX Electric Thunder:  PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.  


*'''EX Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.
*'''EX Rolling Attack: [[Bild:DIRH_B.PNG]]  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel.  


*'''EX Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit.
*'''EX Backstep Rolling: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.


*'''EX Vertical Rolling:  [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Ground Shave Rolling (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
*'''Ground Shave Rolling (Super): [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
 
*'''Lightning Cannonball (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead.


*'''Lightning Cannonball (Ultra):  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead.


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.MK, Ultra
• c.MK, Ultra


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gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack


== Moves welche die Rolling Attack bestrafen können ==
*'''Abel:
:Ultra*, zusätzlich kann er auch die Vertikale Rolle sowohl auf Block als auch auf Hit damit bestrafen.
*'''Balrog(Claw):
:[Dash → tiefer MP], EX Flying Barcelona Attack (in Richtung Gegner), Bloody Highclaw
*'''Bison(Boxer):
:leichter Dash Straight, harter Crazy Buffalo, Violence Buffalo (Supercombo und Ultracombo werden verzoegert ausgefuehrt wenn man getroffen wurde und ganz schnell ausgefuehrt wenn man geblockt hat)
*'''Blanka:
:[ein Stueck nach vor gehen → unten/vorne + HP]* (* gilt nur wenn Attacke aus der Naehe getroffen hat)
*'''Chunli: :
:[Dash → harter Senretsukyaku], Hosenka
*'''Crimson Viper:
:harter Seismo Hammer
*'''Dhalsim:
:HP*, tiefer HK (wenn man im Stehen geblockt hat)
*'''Edmond Honda:
:harter Super Zutsuki, harter Onimuso, Super Onimuso
*'''El Fuerte:
:Caramale Sliding, El Fuerte Flying Gigabuster (stehend blocken, dann ein Stueck nach vorne gehen und Stick nach vorne halten. Den Knopf verzoegert loslassen)
*'''Gouki:
:Shungokusatsu, Shin Shungokusatsu
*'''Guile:
:EX Sonic Boom (nur wenn man im Stehen geblockt hat)
*'''Ken:
:(nur wenn Gegner in Naehe der Ecke ist: ein Stueck nach vor gehen → vorne + MK)
*'''Rufus:
:[nach vorne gehen → tiefer HP] (wenn man im Stehen geblockt hat)
*'''Ryu:
:Shinku Hadoken*
*'''Sagat:
:(nur wenn Gegner in Naehe der Ecke ist: EX Grand Tiger Shot)
*'''Vega(Dictator):
:tiefer HK, harter Double Kneepress, harter Kneepress Nightmare
*'''Zangief: (nur wenn Gegner in Naehe der Ecke ist: EX Banishing Flat), nach dem Block ein wenig nach vorne laufen und dann cr. mk.
'' * kann die Rolle auch auf Hit bestrafen.


== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 10
</th><th align="center"> adv.blk
</td><td> -1
</td><td> +2
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 6
 
</td><td> 2
</td><td> 10
</td><td> +2
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Punch
</td><td> 7
</td><td> 4
</td><td> 22
</td><td> -7
 
 
</td><td> -1
</td><td> 18
</td><td> 24
</td><td> 110[90]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 3
</td><td> 10
</td><td> -2
</td><td> +1
</td><td> 10
</td><td> 13
 
</td><td> 40
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 2(3)2
</td><td> 12
 
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 40*40
</td><td> 50*50
</td><td> 40*20
 
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 7
</td><td> 6
</td><td> 19
</td><td> -6
 
</td><td> -1
</td><td> 18
</td><td> 23
 
</td><td> 100[80]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Light Punch
</td><td> 3
</td><td> 2
 
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> SpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
 
</td><td> 4
</td><td> 9
</td><td> +1
</td><td> +4
</td><td> 13
 
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 7
 
</td><td> 6
</td><td> 20
</td><td> -7
 
</td><td> -2
</td><td> 18
</td><td> 23
</td><td> 120
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 12
</td><td> -3
</td><td> 0
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Medium Kick
 
</td><td> 5
 
</td><td> 2
</td><td> 19
</td><td> -7
</td><td> -4
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Kick
</td><td> 3
</td><td> 6
</td><td> 23
</td><td> -10
 
 
</td><td> -5
</td><td> 18
</td><td> 23
</td><td> 100[80]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7
 
</td><td> 4
</td><td> 15
 
</td><td> -5
</td><td> -2
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 8
</td><td> 4
</td><td> 25
</td><td> -10
 
</td><td> -4
</td><td> 18
</td><td> 24
 
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 3
 
</td><td> 7
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L
 
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 5
 
</td><td> 2
</td><td> 11
</td><td> +1
</td><td> +4
</td><td> 13
 
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 6
 
</td><td> 5
</td><td> 21
</td><td> -7
 
</td><td> -
</td><td> 18
</td><td> -
</td><td> 90
</td><td> 150
</td><td> 60
 
</td><td> L
</td><td> S
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 8
</td><td> 11
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
 
</td><td> 6
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
 
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 4
</td><td> 3
</td><td> -
</td><td> -
 
 
</td><td> -
</td><td> 17
</td><td> 20
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Jump Up Light Kick
</td><td> 4
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 40
 
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 5
 
</td><td> 5
</td><td> -
 
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 7
</td><td> 7
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 17
</td><td> 20
 
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 5
</td><td> 7
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
 
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 6


</th><th align="center"> adv.hit
</td><td> 5
</th><th align="center"> blockstun
</td><td> -
</th><th align="center"> hitstun
</td><td> -
</th><th align="center"> damage
</td><td> -
</th><th align="center"> stun
</td><td> 11
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability
</th><th align="center"> comments


</th></tr>
</td><td> 15
<tr>
</td><td> 70
<td align="center"> close LP
</td><td> 100
</td><td align="center"> 4
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Jump Forward Hard Punch
</td><td align="center"> SpS
</td><td> 5
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MP
</td><td align="center"> 6


</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 10
</td><td> -
</td><td align="center"> +2
</td><td> -
</td><td align="center"> +5
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 17
</td><td align="center"> -
</td><td> 20
</td></tr>
</td><td> 110
<tr>
</td><td> 200
<td align="center"> close HP
</td><td> 60
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 22
</td><td align="center"> -7


</td><td align="center"> -1
</td><td> H
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 24
</td></tr><tr>
</td><td align="center"> 110[90]
<td> Jump Forward Light Kick
</td><td align="center"> 200[150]
</td><td> 5
</td><td align="center"> 60
</td><td> 5
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> close LK
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> 10
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 40
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> H
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Jump Forward Medium Kick
<tr>
<td align="center"> close MK
</td><td align="center"> 5


</td><td align="center"> 2(3)2
</td><td> 5
</td><td align="center"> 12
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 40*40
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> HL
</td><td> 5
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> 11
<td align="center"> close HK
</td><td> 15
</td><td align="center"> 7
</td><td> 60
</td><td align="center"> 6
</td><td> 100
</td><td align="center"> 19
</td><td align="center"> -6


</td><td align="center"> -1
</td><td> 40
</td><td align="center"> 18
</td><td align="center"> 23
</td><td align="center"> 100[80]
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> far LP
</td></tr><tr>
</td><td align="center"> 3
<td> Jump Forward Hard Kick
</td><td align="center"> 2
</td><td> 7
</td><td align="center"> 9
</td><td> 6
</td><td align="center"> 0
</td><td> -
</td><td align="center"> +3
</td><td> -
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 9
</td><td> 17
</td><td align="center"> +1
</td><td> 20
</td><td align="center"> +4
</td><td> 110
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 80
</td><td> H
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td></tr><tr>


</td><td align="center"> HL
<td> Back or Forward + Medium Punch (Close)
</td><td align="center"> S
</td><td> 8
</td><td align="center"> -
</td><td> 2(1)5
</td></tr>
</td><td> 12
<tr>
</td><td> -3
<td align="center"> far HP
</td><td> +2
</td><td align="center"> 7
</td><td> 13
</td><td align="center"> 6
</td><td> 18
</td><td align="center"> 20
</td><td align="center"> -7


</td><td align="center"> -2
</td><td> 50*40
</td><td align="center"> 18
</td><td align="center"> 23
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 50*50
<tr>
</td><td> 40*20
<td align="center"> far LK
</td><td> HL
</td><td align="center"> 5
</td><td> SpS*-
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 12
<td> Back or Forward + Medium Punch (Far)
</td><td align="center"> -3
</td><td> 25
</td><td align="center"> 0
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 2(1)4
</td><td align="center"> 50
</td><td> 12
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 5


</td><td align="center"> 2
</td><td> -2
</td><td align="center"> 19
</td><td> +3
</td><td align="center"> -7
</td><td> 13
</td><td align="center"> -4
</td><td> 18
</td><td align="center"> 13
</td><td> 50*40
</td><td align="center"> 16
</td><td> 50*50
</td><td align="center"> 90
</td><td> 40*20
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> H
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HK
</td><td align="center"> 3
</td><td align="center"> 6
</td><td align="center"> 23
</td><td align="center"> -10


</td><td align="center"> -5
</td></tr><tr>
</td><td align="center"> 18
<td> Beast Slide
</td><td align="center"> 23
</td><td> 10
</td><td align="center"> 100[80]
</td><td> 19
</td><td align="center"> 200[150]
</td><td> 16
</td><td align="center"> 60
</td><td> -14
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> crouch LP
</td><td> -
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 100
</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> HL
</td><td> L
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Forward Hop
<tr>
</td><td> -
<td align="center"> crouch MP
</td><td> -
</td><td align="center"> 7


</td><td align="center"> 4
</td><td> 25
</td><td align="center"> 15
</td><td> -
</td><td align="center"> -5
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
<td align="center"> crouch HP
</td><td align="center"> 8
</td><td align="center"> 4
</td><td align="center"> 25
</td><td align="center"> -10


</td><td align="center"> -4
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 24
<td> Back Hop
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 29
<td align="center"> crouch LK
</td><td> -
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 7
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 5


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> +1
</td></tr><tr>
</td><td align="center"> +4
<td> Duck
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td><td> 53~90
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> -
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 90
</td><td> -
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up LP
</td></tr><tr>
</td><td align="center"> 5
<td> Level 1 Focus Attack
</td><td align="center"> 7
</td><td> 20
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 38
</td><td align="center"> -
</td><td> -24
</td><td align="center"> 8
</td><td> -24
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> 15
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 6


</td><td align="center"> 3
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 70
<td> Level 2 Focus Attack
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 17+11
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up HP
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 2
</td><td align="center"> 17
</td><td> 38
</td><td align="center"> 20
</td><td> -18
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td><td> 21
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td> 90
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -


</td></tr>
</td><td> 40
<tr>
<td align="center"> jump up LK
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 5


</td><td align="center"> 5
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 3 Focus Attack
</td><td align="center"> 11
</td><td> 63
</td><td align="center"> 15
</td><td> 2
</td><td align="center"> 60
</td><td> 39
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40


</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up HK
</td><td align="center"> 7
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 120
</td><td> 150
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>


</td></tr>
<td> Forward + Throw
<tr>
</td><td> 3
<td align="center"> jump forward LP
</td><td> 2
</td><td align="center"> 5
</td><td> 20
</td><td align="center"> 7
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> 130
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 6


</td><td align="center"> 5
</td><td> 140
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 15
<td> Back + Throw
</td><td align="center"> 70
</td><td> 3
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> 120
</td><td align="center"> 60
</td><td> 120
</td><td align="center"> H
</td><td> 40
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 0.9
<tr>
</td><td> -
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 50
<td> Beast Roll Light Punch
</td><td align="center"> 20
</td><td> 6
</td><td align="center"> H
</td><td> 18
</td><td align="center"> -
</td><td> 4+2
</td><td align="center"> -
</td><td> -24
</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 5


</td><td align="center"> 5
</td><td> -15
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 26
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 100
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 30/30
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> jump forward HK
</td></tr><tr>
</td><td align="center"> 7
<td> Beast Roll Medium Punch
</td><td align="center"> 6
</td><td> 6
</td><td align="center"> -
</td><td> 33
</td><td align="center"> -


</td><td align="center"> -
</td><td> 4+2
</td><td align="center"> 17
</td><td> -24
</td><td align="center"> 20
</td><td> -15
</td><td align="center"> 110
</td><td> 17
</td><td align="center"> 200
</td><td> 26
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 110
<tr>
</td><td> 150
<td align="center"> B or F+MP(close)
</td><td> 30/30
</td><td align="center"> 8
</td><td> HL
</td><td align="center"> 2(1)5
</td><td align="center"> 12
</td><td align="center"> -3
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 18


</td><td align="center"> 50*40
</td><td> S
</td><td align="center"> 50*50
</td></tr><tr>
</td><td align="center"> 40*20
<td> Beast Roll Hard Punch
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> SpS*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> B or F+MP(close)???
</td><td align="center"> 25


</td><td align="center"> 2(1)4
</td><td> 33
</td><td align="center"> 12
</td><td> 4+3
</td><td align="center"> -2
</td><td> -24
</td><td align="center"> +3
</td><td> -15
</td><td align="center"> 13
</td><td> 17
</td><td align="center"> 18
</td><td align="center"> 50*40
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> H
</td><td> 26
</td><td align="center"> -
</td><td> 120
</td><td align="center"> -
</td><td> 200
</td></tr>
</td><td> 30/30
<tr>
<td align="center"> DF+HP
</td><td align="center"> 10
</td><td align="center"> 19
</td><td align="center"> 16
</td><td align="center"> -14


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 100
<td> Beast Roll EX
</td><td align="center"> 200
</td><td> 6
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 33
<tr>
</td><td> 4+3
<td align="center"> F+KKK
</td><td> -24
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 25
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -15
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 26
</td><td align="center"> -
</td><td> 110
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 0/0
</td></tr>
<tr>
<td align="center"> B+KKK
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 29
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Backstep Rolling Light Kick
</td><td align="center"> -
</td><td> 28
</td><td align="center"> -
</td><td> 25
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -


</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> D+PPP
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 53~90
</td><td align="center"> -


</td><td align="center"> -
</td><td> 110
</td><td align="center"> -
</td><td> 200
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Backstep Rolling Medium Kick
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 28
<tr>
<td align="center"> level1 FA
</td><td align="center"> 20
</td><td align="center"> 2
</td><td align="center"> 38
</td><td align="center"> -24
</td><td align="center"> -24
</td><td align="center"> 15
</td><td align="center"> 15


</td><td align="center"> 60
</td><td> 29
</td><td align="center"> 100
</td><td> 6
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> level2 FA
</td><td align="center"> 17+11


</td><td align="center"> 2
</td><td> 30/40
</td><td align="center"> 38
</td><td align="center"> -18
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Backstep Rolling Hard Kick
<tr>
</td><td> 28
<td align="center"> level3 FA
</td><td> 33
</td><td align="center"> 63
</td><td> 6
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 39
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 150
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> F+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> 130
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 20
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -


</td><td align="center"> 130
<td> Backstep Rolling EX
</td><td align="center"> 140
</td><td> 28
</td><td align="center"> 40
</td><td> 33
</td><td align="center"> 0.9
</td><td> 6
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 17
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> 120
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 120
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> 200
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> Rolling Attack LP
<td> Vertical Rolling Light Kick
</td><td align="center"> 6
</td><td> 4
</td><td align="center"> 18
</td><td align="center"> 4+2
</td><td align="center"> -24


</td><td align="center"> -15
</td><td> 18
</td><td align="center"> 17
</td><td> 43+2
</td><td align="center"> 26
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> -21
<tr>
</td><td> -17
<td align="center"> Rolling Attack MP
</td><td> 20
</td><td align="center"> 6
</td><td> 24
</td><td align="center"> 33
</td><td> 100
</td><td align="center"> 4+2
</td><td> 200
</td><td align="center"> -24
</td><td> 30/30
</td><td align="center"> -15
</td><td align="center"> 17
</td><td align="center"> 26


</td><td align="center"> 110
</td><td> HL
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Rolling Attack HP
</td><td align="center"> 6


</td><td align="center"> 33
</td></tr><tr>
</td><td align="center"> 4+3
<td> Vertical Rolling Medium Kick
</td><td align="center"> -24
</td><td> 4
</td><td align="center"> -15
</td><td> 15
</td><td align="center"> 17
</td><td> 45+7
</td><td align="center"> 26
</td><td> -21
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> -17
</td><td align="center"> S
</td><td> 20
</td><td align="center"> -
</td><td> 24
</td></tr>
<tr>
<td align="center"> Rolling Attack EX
</td><td align="center"> 6
</td><td align="center"> 33
</td><td align="center"> 4+3
</td><td align="center"> -24


</td><td align="center"> -15
</td><td> 110
</td><td align="center"> 17
</td><td> 200
</td><td align="center"> 26
</td><td> 30/30
</td><td align="center"> 110
</td><td> HL
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Vertical Rolling Hard Kick
</td><td align="center"> S
</td><td> 4
</td><td align="center"> -
</td><td> 12


</td></tr>
</td><td> 46+4
<tr>
</td><td> -21
<td align="center"> Backstep Rolling LK
</td><td> -17
</td><td align="center"> 28
</td><td> 20
</td><td align="center"> 25
</td><td> 24
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 110
</td><td> 120
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 30/40
</td><td> 30/30
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Backstep Rolling MK
</td><td align="center"> 28


</td><td align="center"> 29
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Vertical Rolling EX
</td><td align="center"> -
</td><td> 4
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> 18
</td><td align="center"> -
</td><td> 50+7
</td><td align="center"> -
</td><td> -21
</td></tr>
</td><td> -17
<tr>
</td><td> 20
<td align="center"> Backstep Rolling HK
</td><td align="center"> 28
</td><td align="center"> 33
</td><td align="center"> 6
</td><td align="center"> -


</td><td align="center"> -
</td><td> 24
</td><td align="center"> 17
</td><td> 120
</td><td align="center"> -
</td><td> 200
</td><td align="center"> 130
</td><td> 0/0
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> Backstep Rolling EX
</td></tr><tr>
</td><td align="center"> 28
<td> Electricity Light Punch
</td><td align="center"> 33
</td><td> 5
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 120
</td><td> {4(4)}x3*4
</td><td align="center"> 200
</td><td> 9
</td><td align="center"> 0/0
</td><td> +5
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Anti Air Rolling LK
</td><td align="center"> 4


</td><td align="center"> 18
</td><td> -
</td><td align="center"> 43+2
</td><td> 20
</td><td align="center"> -21
</td><td> -
</td><td align="center"> -17
</td><td> 120
</td><td align="center"> 20
</td><td> 200
</td><td align="center"> 24
</td><td> 20/20
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Electricity Medium Punch
<tr>
</td><td> 7
<td align="center"> Anti Air Rolling MK
</td><td> {2(2)}x7*2
</td><td align="center"> 4
</td><td> 9
</td><td align="center"> 15
</td><td> +8
</td><td align="center"> 45+7
</td><td> -
</td><td align="center"> -21


</td><td align="center"> -17
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 24
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 130
<tr>
</td><td> 200
<td align="center"> Anti Air Rolling HK
</td><td> 20/20
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 12
</td><td> S
</td><td align="center"> 46+4
</td></tr><tr>
</td><td align="center"> -21
<td> Electricity Hard Punch
</td><td align="center"> -17
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 120
</td><td> 10
</td><td align="center"> 200
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Anti Air Rolling EX
</td><td align="center"> 4


</td><td align="center"> 18
</td><td> {1(1)}x16*2
</td><td align="center"> 50+7
</td><td> 9
</td><td align="center"> -21
</td><td> +10
</td><td align="center"> -17
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> 24
</td><td> -
</td><td align="center"> 120
</td><td> 140
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> 20/20
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Electricity LP
</td><td align="center"> 5
</td><td align="center"> {4(4)}x3*4
</td><td align="center"> 9
</td><td align="center"> +5


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 120
<td> Electricity EX
</td><td align="center"> 200
</td><td> 10
</td><td align="center"> 20/20
</td><td> {1(1)}x16*2
</td><td align="center"> HL
</td><td> 11
</td><td align="center"> S
</td><td> +8
</td><td align="center"> -


</td></tr>
<tr>
<td align="center"> Electricity MP
</td><td align="center"> 7
</td><td align="center"> {2(2)}x7*2
</td><td align="center"> 9
</td><td align="center"> +8
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 130
</td><td> -
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 20/20
</td><td> -
</td><td align="center"> HL
</td><td> 150
</td><td align="center"> S
</td><td> 200
</td><td align="center"> -
</td><td> 0/0
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Electricity HP
</td></tr><tr>
</td><td align="center"> 10


</td><td align="center"> {1(1)}x16*2
<td> Super
</td><td align="center"> 9
</td><td> 1+4
</td><td align="center"> +10
</td><td> 16*1x14
</td><td align="center"> -
</td><td> 12
</td><td align="center"> 20
</td><td> -34
</td><td align="center"> -
</td><td> -
</td><td align="center"> 140
</td><td> 22
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 20/20


</td><td align="center"> HL
</td><td> 100x5
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Electricity EX
</td><td align="center"> 10
</td><td align="center"> {1(1)}x16*2
</td><td align="center"> 11
</td><td align="center"> +8


</td><td align="center"> -
</td><td> 0
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 0/0
<td> Ultra
</td><td align="center"> HL
</td><td> 1+3
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> 2(20) 26 *1x20
<tr>
</td><td> 17
<td align="center"> Super Combo
</td><td align="center"> 1+4
</td><td align="center"> 16*1x14
</td><td align="center"> 12
</td><td align="center"> -34
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -


</td><td align="center"> 100x5
</td><td> -41
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td><td> 22
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 0*100x5
</td><td align="center"> -
</td><td> 0
</td></tr>
</td><td> 0/0
<tr>
<td align="center"> Ultra Combo
</td><td align="center"> 1+3


</td><td align="center"> 2(20)26*1x20
</td><td> L*H*H*Lx4
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -41
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -
</td><td align="center"> 0*100x5
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> L*H*H*Lx4
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
</td></tr>
<tr>
<tr>
<th align="center"> move name
<th> Move
</th><th align="center"> startup
</th><th> Startup
</th><th align="center"> active
</th><th> Active
</th><th align="center"> recovery
</th><th> Recover
</th><th align="center"> frame
</th><th> Frame Adv. Block
 
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel
</th><th align="center"> comments


</th></tr>
</th><th> Frame Adv. Hit
<tr>
</th><th> Block stun
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</th><th> Hit stun
</th><th align="center"> ability
</th><th> Damage
</th><th align="center">
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</th></tr>


<br /><br />
</table>


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<table>
Quelle: [http://shoryuken.com/wiki/index.php/Blanka_(SFIV) shoryuken.com]
== Externe Links ==
*[[Blanka Matcharchiv(SF4)|Blanka Matcharchiv]]
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[[Category: Capcom Character]]
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