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(57 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
*[[Street Fighter Alpha / Zero Series]]
[[Image:subarashii.jpg|100%]]
*[[Street Fighter II Series]]
*[[Street Fighter III Series]]
*[[Street Fighter IV Series]]
*[[Vampire/Darkstalkers]]
*[[Mortal Kombat Series]]
*[[GuiltyGear Series]]
*[[Arcana Heart Series]]
*[[Garou Densetsu / Fatal Fury Series]]
*[[Soul Calibur V]]
*[[Street Fighter X Tekken]]
*[[Tekken Series]]
*[[Soul Series]]
*[[Masterlist]]
*[[BlazBlue(Series)]]
*[[King of Fighters Series]]
*[[Marvel Series]]
*[[JoJo's Bizarre Adventure Series]]
*[[Tougeki]]
*[[Virtua Fighter 5: Final Showdown]]]
*[[Arc System Works]]
*[[Virtua Fighter(Series)]]
 
*[[Masterlist]]
 
''(Weiterführender Artikel: [[Versionen | Spiele- und Versionsübersicht]])'' [[Image:TODO.png]]
*[[Newcomer]]
 
http://www.paselabo.tv/capcombar/
LeisureLand Akihabara http://llakihabara.sakura.ne.jp/ レジャラン野試合
{{SITENAME}}
 
 
 
== Die BlazBlue Engine(Theoriebereich) ==
 
=== Damageberechnung ===
 
Als Beispiel nehmen wir eine BnB aus dem Bang Artikel. Wir nehmen die Variante, die mit 5A anfängt und 2284 DMG verursacht. Die Combo lautet vollständig:
*'''5A,5A,5A,5B, 2AB,46B'''
 
Die folgende Tabelle zeigt die bereits berechneten Werte für jedes Element(bzw Normal/Move) der Combo.
 
{| cellspacing="1" style="text-align: center; color:black;"
!style="width:160px;background-color:#f1f1f1" |Move
!style="width:70px;background-color:#f1f1f1" |5A
!style="width:70px;background-color:#f1f1f1" |5A
!style="width:70px;background-color:#f1f1f1" |5A
!style="width:70px;background-color:#f1f1f1" |5B
!style="width:70px;background-color:#f1f1f1" |2AB
!style="width:70px;background-color:#f1f1f1" |4,6B
!style="width:120px;background-color:#f1f1f1" |Ganze Combo
|-
|style="background-color:#fbfbfb" |Normale Damage
|style="background-color:#fbfbfb" |300
|style="background-color:#fbfbfb" |300
|style="background-color:#fbfbfb" |300
|style="background-color:#fbfbfb" |700
|style="background-color:#fbfbfb" |1100
|style="background-color:#fbfbfb" |1500
|style="background-color:#fbfbfb" |4200
|-
|style="background-color:#fbfbfb" |Reduzierte Damage
|style="background-color:#fbfbfb" |300
|style="background-color:#fbfbfb" |176
|style="background-color:#fbfbfb" |168
|style="background-color:#fbfbfb" |372
|style="background-color:#fbfbfb" |554
|style="background-color:#fbfbfb" |714
|style="background-color:#fbfbfb" |2284
|-
|style="background-color:#fbfbfb" |Prozent %
|style="width:100px;background-color:#fbfbfb" |0%
|style="width:100px;background-color:#fbfbfb" |58,66%
|style="width:100px;background-color:#fbfbfb" |56%
|style="width:100px;background-color:#fbfbfb" |53,14%
|style="width:100px;background-color:#fbfbfb" |55,4%
|style="width:100px;background-color:#fbfbfb" |47,6%
|style="width:100px;background-color:#fbfbfb" |54,38%
|}
 
==DUR==
 
Für eine Berechnung brauchen wir vier Werte. Diese sind:
* '''Character Combo Rate (CCR)''' vom jeweiligen Charakter
* '''Initial Proration (IP)''' vom ersten Move
* '''Proration Scaler (PS)''' von jedem Move
* '''Damage''' von jedem Move
 
Diese Werte lassen sich aus den Frametabellen entnehmen. Bang besitzt eine CCR von 0.9. Die folgende Tabelle zeigt die nötigen Werte für die Berechnung:
 
{| cellspacing="1" style="text-align: center; color:black;"
!style="width:160px;background-color:#f1f1f1" |Move
!style="width:70px;background-color:#f1f1f1" |2A
!style="width:70px;background-color:#f1f1f1" |5B
!style="width:70px;background-color:#f1f1f1" |2B
!style="width:70px;background-color:#f1f1f1" |2C
!style="width:70px;background-color:#f1f1f1" |6D
!style="width:70px;background-color:#f1f1f1" |6239B
|-
|style="background-color:#fbfbfb" |Initial Proration(IP)
|style="background-color:#fbfbfb" |0.70
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|style="background-color:#fbfbfb" |n/a
|-
|style="background-color:#fbfbfb" |Proration Scaler(PS)
|style="background-color:#fbfbfb" |0.87
|style="background-color:#fbfbfb" |0.87
|style="background-color:#fbfbfb" |0.87
|style="background-color:#fbfbfb" |0.60
|style="background-color:#fbfbfb" |0.60
|style="background-color:#fbfbfb" |0.85
|}
 
Die Rechnung:
 
{| cellspacing="1" style="text-align: center; color:black;"
!style="width:70px;background-color:#f1f1f1" |Schritt Nr.
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:15px;background-color:#f1f1f1" |
!style="width:50px;background-color:#f1f1f1" |
!style="width:100px;background-color:#f1f1f1" |Ergebnis
|-
|style="background-color:#fbfbfb" |I.
|style="background-color:#fbfbfb" |'''2A(Damage)'''<br/>150
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''150.0000'''<br/>150
|-
|style="background-color:#fbfbfb" |II.
|style="background-color:#fbfbfb" |'''5B(Damage)'''<br/>640
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''350.78400'''<br/>350
|-
|style="background-color:#fbfbfb" |III.
|style="background-color:#fbfbfb" |'''2B(Damage)'''<br/>620
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''295.6451400'''<br/>295
|-
|style="background-color:#fbfbfb" |IV.
|style="background-color:#fbfbfb" |'''2C(Damage)'''<br/>920
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''381.6683388'''<br/>381
|-
|style="background-color:#fbfbfb" |V.
|style="background-color:#fbfbfb" |'''6D(Damage)'''<br/>1050
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2C(PS)'''<br/>0.60
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |
|style="background-color:#fbfbfb" |'''261.3598407'''<br/>261
|-
|style="background-color:#fbfbfb" |VI.
|style="background-color:#fbfbfb" |'''6239B(Damage)'''<br/>1000
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(IP)'''<br/>0.70
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2A(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''5B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2B(PS)'''<br/>0.87
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''2C(PS)'''<br/>0.60
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''6C(PS)'''<br/>0.85
|style="background-color:#fbfbfb" |<nowiki>*</nowiki>
|style="background-color:#fbfbfb" |'''Bang(CCR)'''<br/>0.9
|style="background-color:#fbfbfb" |'''149.3484804'''<br/>149
|-
|style="background-color:#f1f1f1" |VII.
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |
|style="background-color:#f1f1f1" |1586
|}
 
Das Ergebnis kann man auch visuell darstellen.  Durch den Graphen wird die Damage Reduction sehr gut deutlich:
 
[[Image:Blazblue_Damage_Graph.png]]

Aktuelle Version vom 16. Juni 2021, 02:58 Uhr

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