Benutzer:Subarashii: Unterschied zwischen den Versionen
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|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 8F | |style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 8F | ||
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| | |style="height:20px;width:80px;" | | ||
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|style="height:20px;width:80px;background:#FFFFFF;border: 1px solid #000000" | 6B | |style="height:20px;width:80px;background:#FFFFFF;border: 1px solid #000000" | 6B | ||
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|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 10F | |style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 10F | ||
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|style="height:20px;width:80px;background:#FFFFFF;border: 1px solid #000000" | 2C | |style="height:20px;width:80px;background:#FFFFFF;border: 1px solid #000000" | 2C |
Version vom 26. Februar 2012, 13:21 Uhr
- Street Fighter Alpha / Zero Series
- Street Fighter II Series
- Street Fighter III Series
- Street Fighter IV Series
- Vampire/Darkstalkers
- Mortal Kombat Series
- Guilty Gear Series
- Arcana Heart Series
- Garou Densetsu / Fatal Fury Series
- Soul Calibur V
- Street Fighter X Tekken
- Tekken Series
- Soul Series
Beispiel: Framevorteil beim Treffer
Gegeben seien folgende Normals:
5A | 1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | |||||||||||
1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | |||||||||||||
6B | 1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | 10F | 11F | 12F | ||||||||
1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | 10F | |||||||||||
2C | 1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | 10F | 11F | 12F | 13F | 14F | 15F | |||||
1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | 10F | 11F | 12F | 13F | 14F | 15F |
mit der Framedata:
Normal | Startup | Active | Recovery | Hitstun | Framevorteil Hit |
---|---|---|---|---|---|
5A | 2 | 3 | 4 | 8 | +1 |
6B | 3 | 4 | 5 | 10 | +1 |
2C | 4 | 5 | 6 | 15 | +4 |