Benutzer:Subarashii: Unterschied zwischen den Versionen
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|style="height:20px;width:20px;background:#FF0000;border: 1px solid #000000" | 11F | |style="height:20px;width:20px;background:#FF0000;border: 1px solid #000000" | 11F | ||
|style="height:20px;width:20px;background:#FF0000;border: 1px solid #000000" | 12F | |style="height:20px;width:20px;background:#FF0000;border: 1px solid #000000" | 12F | ||
|- | |||
|style="height:20px;width:20px;background:#FFFFFF;" | | |||
|style="height:20px;width:20px;background:#FFFFFF;" | | |||
|style="height:20px;width:20px;background:#FFFFFF;" | | |||
|style="height:20px;width:20px;background:#FFFFFF;" | | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 1F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 2F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 3F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 4F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 5F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 6F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 7F | |||
|style="height:20px;width:20px;background:#FF00FC;border: 1px solid #000000" | 8F | |||
|- | |- | ||
|style="height:20px;width:80px;background:#FFFFFF;border: 1px solid #000000" | 2C | |style="height:20px;width:80px;background:#FFFFFF;border: 1px solid #000000" | 2C | ||
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! style="width:60px;background-color:#E5E5E5;" | Recovery | ! style="width:60px;background-color:#E5E5E5;" | Recovery | ||
! style="width:60px;background-color:#E5E5E5;" | Hitstun | ! style="width:60px;background-color:#E5E5E5;" | Hitstun | ||
! style="width: | ! style="width:120px;background-color:#E5E5E5;" | Framevorteil Hit | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |5A | | style="background-color:#F9F9F9;" |5A |
Version vom 26. Februar 2012, 13:18 Uhr
- Street Fighter Alpha / Zero Series
- Street Fighter II Series
- Street Fighter III Series
- Street Fighter IV Series
- Vampire/Darkstalkers
- Mortal Kombat Series
- Guilty Gear Series
- Arcana Heart Series
- Garou Densetsu / Fatal Fury Series
- Soul Calibur V
- Street Fighter X Tekken
- Tekken Series
- Soul Series
Beispiel: Framevorteil beim Treffer
Gegeben seien folgende Normals:
5A | 1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | |||||||
1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | |||||||||
6B | 1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | 10F | 11F | 12F | ||||
1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | |||||||||
2C | 1F | 2F | 3F | 4F | 5F | 6F | 7F | 8F | 9F | 10F | 11F | 12F | 13F | 14F | 15F |
mit der Framedata:
Normal | Startup | Active | Recovery | Hitstun | Framevorteil Hit |
---|---|---|---|---|---|
5A | 2 | 3 | 4 | 8 | +1 |
6B | 3 | 4 | 5 | 10 | +1 |
2C | 4 | 5 | 6 | 14 | +3 |