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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) |
Zeile 1: |
Zeile 1: |
| !
| | Platinum Combos: |
| Jin Openings:
| | Nähe Corner : j.C CH, land, 5C, 236B, 5C, 632146C (trifft full), RC, 236B, 22C |
| | http://www.youtube.com/watch?v=kmzjE9P6ad4&feature=feedu#t=7m46s<br> |
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| (2x) Backdash
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| SJ forward j.C > air dash > j.B > j.2C
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| j.C>j.236C
| | (Itemwechsel) Backthrow in Corner, 5C, 236B, 5C,2C, 214C,(5D),236B, Oki 214B |
| | http://www.youtube.com/watch?v=YgF50zC51_I#t=0m14s<br> |
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| | (Itemwechsel) Throw in Corner, 5C, 214D, 236B, 5C,2C,214C (5D), 236B, Oki 214B |
| | http://www.youtube.com/watch?v=YgF50zC51_I#t=0m22s<br> |
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| | Corner Combo mit 3C 632146C finishen für Finish |
| | http://www.youtube.com/watch?v=YgF50zC51_I#t=2m07s<br> |
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| | Overhead Combo midscreen: 6B (CH), 5A,5B,2B,5C, 236B, (5D)<br> |
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| Jin BnB:
| | Missile into Loli Install Corner Trap: http://www.youtube.com/watch?v=YgF50zC51_I#t=4m14s<br> |
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| Juggled 5B > j.B > j.A > JC > j.B > j.2C > j.D > 214C
| | j.C CH anti air, 5C,2C, (5D), 236B, 5C,2C, Missile 236236D, j.D, j.D: |
| | http://www.youtube.com/watch?v=YgF50zC51_I#t=4m19s<br> |
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| 6C CH > dash > 6C > dash > 5C > 6C (corner) > j.C > j.D > 2B > 5C > ? (stop for oki?) 2A > 6A
| | Corner: 3C,22C, RC, 2C,2C,dash,2C, 236B, 5C,2C, 214B, 6C,22C, 5C, air combo<br> |
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| 4B+C > 214A whiff > 5C > 6C > dash > j.C > j.2C > JC > j.2C > 214D > 6C > 214C
| | Back to Corner: Gold Burst, cross under dash, 5C, 236B,5C,2C, 214C,6C,22C,5A,6A,236B |
| | http://www.youtube.com/watch?v=YgF50zC51_I#t=8m20s<br> |
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| 2A (anti air?) > 5C > 2C > JC > j.C > j.D > delay air dash > (Reset) > j.2C > j.D
| | Dream Sally, 5C, 236B, 5C, 214D, 6C,22C,5C,2C, 5D, 236B, 236B |
| | http://www.youtube.com/watch?v=YgF50zC51_I#t=11m55s<br> |
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| j.2C > j.D > 6C (corner) > 6D > 623D > dash > 6C > j.C > j.2C > JC > j.2C > j.C | | j.C CH, land, 5A, j.B,j.C,j.2C, 5A,5B,3C, Oki Sally, Command Grab into Sally |
| | http://www.youtube.com/watch?v=zOd1GOBEBKk&feature=related#t=1m00s<br> |
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| crouching: 2A > 2B > 5C > 6C > 2D > 6C > 214C
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| 2A > 2B > 623B > 6C > 6D > air dash > j.2C > j.C > land > 5B > 5C > 3C corner
| | http://www.youtube.com/watch?v=5_0VGmR8b90&feature=mfu_in_order&list=UL#t=7m57s |
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| j.A>j.B>j.C>j.2C>j.D>j.214C
| | http://www.youtube.com/watch?v=2s5C2rWCmmc&feature=mfu_in_order&list=UL#t=7m29s |
| | Drive Feint into Combo: |
| | http://www.youtube.com/watch?v=2s5C2rWCmmc&feature=mfu_in_order&list=UL#t=8m11s |
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| Corner:2A>2A>Throw>623B>6C>6D>eis landet>j.2C>j.C> RESET> 6A>623D>6C>623B>6C>j.JC>j.2C>j.214D/B
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=1m41s |
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| Jins 6B mit 2A punishen > tech trap > air throw
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| 6C(ggn air)>dash>j.C>j.2C>JC>j.2C>j.C>j.D>5C>2C>j.C>j.2C>JC>j.B>j.C>j.2C
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=3m19s |
| | und danach die Dream Sally Corner Trap |
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| Gegner in Corner: j.236B/A(Block)>air dash>j.2C>j.D>…
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| Mid screen: 6A>Sekkajin>dash 5C>j.2C>j.C>j.D>6C>214C
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=4m17s |
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| j.2C CH>5B(2)>5C>623B>6C>6D>j.2C>j.C>Reset 6A
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=4m23s |
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| 5B(2)>2B>5C>2C>6C>6D Blockstring
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=7m52s |
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| IAD j.B IAD crossup 236D in Blockstrings
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=8m53s |
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| 5B(2)>2B>5C>2C>6C>6B>j.236(A/B/C)
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=9m26s |
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| Sekkajin > 6C > 2D > 632146D
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=10m35s |
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| Crossup j.2C>5C>Sekkajin>…
| | http://www.youtube.com/watch?v=3ZJADbwSY0s#t=10m43s |
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| j.B>dash 5B>5C>Sekkajin>5C>j.2C>j.C>JC>…
| | http://www.youtube.com/watch?v=xprvdssUvEg&feature=mfu_in_order&list=UL#t=0m21s |
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| j.C CH> air dash> j.2C>j.D>5B>2B>5C>3C
| | http://www.youtube.com/watch?v=xprvdssUvEg&feature=mfu_in_order&list=UL#t=0m52s |
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| 5C>2D falle dan air grab
| | http://www.youtube.com/watch?v=biK1PQZnZog&feature=mfu_in_order&list=UL#t=1m32s |
| | und danach die combo |
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| Freeze> 6C> 5C> 6C> dash> j.C> j.2C> JC> j.2C> 214C
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| Air grab( bissl höher) Tsubaki air charge> j.2C> j.C> 5B>3C
| | http://www.youtube.com/watch?v=biK1PQZnZog&feature=mfu_in_order&list=UL#t=3m44s |
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| j.C>juggle 5C> 2C> j.C> j.2C> JC > j.2C> j.D> 214C
| | http://www.youtube.com/watch?v=biK1PQZnZog&feature=mfu_in_order&list=UL#t=9m35s |
| | ganze runde |
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| Throw into Corner: 5B>2B>5C>3C>236C
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| Crouch: 2B>5C, 6C, 2D, 66B, sekkajin, 214C
| | http://www.youtube.com/watch?v=aPlw876xxpk&feature=mfu_in_order&list=UL#t=0m45s |
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| 6C CH, 6C>5C>66>j.C>j.2C>JC>j.2C>j.D>214D>6C>214C
| | http://www.youtube.com/watch?v=aPlw876xxpk&feature=mfu_in_order&list=UL#t=4m31s |
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| Oki: 2B trifft> er techt Corner, j.2C>j.D>6C>5C>j.2C>JC>j.2C>214D>…
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| Corner: j.B>j.A>2B>5C>3C>214D>6C>5C>j.B>j.C>j.2C
| | http://www.youtube.com/watch?v=ZcYcxzpCStk&feature=mfu_in_order&list=UL#t=3m15s |
| | | Swallow Moon ggn 720 und combo into astral |
| 6C>j.C>j.2C>JC>j.2C>j.D>214C
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| Nahe corner
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| j.B CH airborne> land> 5C> j.B> j.C> j.2C>JC>j.D>…
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| crouching: 5B(2)>2B>5C>2C>6C>5C>j.B>j.D>5B(2)>2B>5C>3C>236C
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| j.236C CH> 5C> j.B> j.C> j.2C> JC> j.2C> j.D
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| ggn Tager: j.B>j.2C>5C>j.B>j.2C>j.C>(dash?)>5C>j.B>j.2C>j.C>5B(2)>2B>5C>3C>623A
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| 2C FCH AA > 5C>2D>(6)6B>5C>2C>6C>66>5C>6C>66>j.C>JC>j.2C>j.214D>6C>214C (Tager only?)
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| Corner ( Tager only?): 5B oki jugglet hoch> j.A>j.C>j.2C>JC>j.2C>j.D>
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| reset land> Throw>623B>6C>6D>j.2C>j.C>5B(2)>2B>5C>3C>236D
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| (reset) j.A>j.2C>5B(1)>3C>2B>5C>6C>6D>j.2C>j.C>5B(2)>2B>5C>3C>236D>632146D
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| 214C(1)>RC>j.B>5B(2)>2B>Sekkajin>6C>2D>66B>5B(2)>2B>5C>Air Super> 623A
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| Gegner blockt in der Luft
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| 2C FCH> 6C>66>j.B>j.C>JC>j.2C>j.D>land>5B(juggle)>5C>j.B>JC>j.2C>j.214D>6C>214C
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| j.C CH(nahe corner)>6C>6D>6D>Sekkajin ?
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| 6B CH> 6C> 2D> 66B> Sekkajin> 5C> 6C> j.C> j.2C>j.214D>6C>214C (midscreen nahe Corner)
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| 2A AA> 5C>2C>j.C>JC>j.2C>j.D
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| 6D CH>66B>Sekkajin>6C>66>5C>66>j.C>JC>j.2C>j.214D>6C>214C
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| 6C corner? (muss air sein?)> 6D>6B>623B> 6C> 6D> 623D> 6C>6D>5C>j.2C>j.214D>6C>214C
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| 3C>214A Reset 2A
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| 5C CH>5D>dash> 5B> 2B> 5C> 3C> 236C
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| In corner drängen
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| 214C trifft> RC> 2B> 5C> 2C> j.C> j.2C>JC>j.2C>j.D>214C
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| Jin Oki:
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| 2A (on block) > 6A > 623D
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| 2B > Throw (got beat by Litchi’s DP)
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| 5C picks up roll > 6C > air combo just like the 4B+C one
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| 2B (Burst Bait) > Jump
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| 2B > 623C ?
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| 2B oki picks up roll
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| Jin shenanigans:
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| Jin Blockstrings:
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| 5B>5C>IAD>crossup j.C
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| 2B>5B(1hit)>2B>5C>crossup j.236D
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| Hazama Openings:
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| -(Super) Back Jump > j.6D~D/~A/j.D
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| -5D
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| -6D~A
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| -5D~D (fast) > j.6D (on hit) > j.B >…
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| (on block) > dash 2A > 5B > …
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| -236D (on block/hit)
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| -236D (whiff) > j.D~D > (above enemy) j.2D~D
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| -4D
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| -Back Jump > JC forward > j.6D~D (fast)
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| -Back Walk (2C AA) 4/6D
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| -Back Walk 5B
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| -j.A forward whiff j.2C (crossup)
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| -SJ forward JC back > j.4D
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| -5C(block)> jump forward > crossup j.2C> 214D~A
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| Hazama BnB:
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| j.Cx10 = j.Cx5 > JC > j.Cx5 ; AA = Anti Air
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| - > 5B > 3C > 214D~C>(dash)> 5C > JC > j.Cx5 > 2C > 4D~D > j.Cx10> j.214B Damage: 2887 Heat Gain: 42
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| - 236236B FCH > 6D~A > 6D~A > 623D > into corner > 2B > 5C > 2C > j.Cx10 > j.214B Damage: 5346 Heat Gain: 38
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| 236236 FCH > 6D~A > 6D~A > 6D > 623D > into corner > 2B > 5C > j.Cx10 >j.214B Damage: 5362 Heat Gain: 48
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| (236236 FCH > 6D~A > 6D~A > 6D> 623D > into corner > 2B > 5C > 2C > SJC > j.Cx10 > j.214B
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| Damage : 5489 Heat Gain: 41) retarded combo 2C > SJC is too hard
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| 236236 FCH > 6D~A > 6D~A > 6D > 623D > into corner > 2B > 5C > j.Cx10 > j.214B
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| Damage 5431 Heat Gain: 38
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| - (crouching): 214D~A > 2A > 5B 214D~C > dash >
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| - Air Grab > j.2D~D (fast) > 2B > 5C > 2C > 4D~A > 623D into corner > 3C > 236236B > 2D~A > 2D~D > j.Cx10 (omitting j.214B because of oki?)
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| - (Corner): 3C > (dash) > 2B > 5C > 236236B > 214D~C > dash (under enemy) > 5B > 2C > 6D~A > 623D > 2B > 5C > 236236B
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| - 5A AA > 5C > 4D~D > j.214B > RC > j.4D~D > 2C > 4D~A > 4D~D > j.CxN (Throw mixup)
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| - j.D~D > j.Cx1 > JC > j.Cx5 > j.214B (RC) > …
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| - 2C CH > 623D > dash > 3C (214~A)
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| - (crouching): 214D~A > 236236B > 214D~C > 5B > 2C > 623D into corner > ...
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| - 6D CH > j.D~D > j.CxN > j.214B
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| 2A > 2B > 3C ??
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| 2A > 5B > 3C > 214D~C (bissl charge?) > 5B > 2C > 6D~A > 4D~A > 623D > 632146C (vs ragna gehts)
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| Mit rücken zu Corner: 5B > 3C > 214D~C > 5C (2hits) > 2C > 6D~A > 4D~A > 623D into corner > 2B > 5C (burst bait) > 5A AA > 5C > 2C
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| Rücken zu Corner: 3C > 214D~C > 5C > 2C > 4D~A > 623D > 2B > 5C > 2C > 4D~D > ...
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| 214D~A Juggled > 5C > 4D~A > 4D~D > j.Cx10 > j.214B
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| 5A AA > 5C > 4D~A > 4D~D > j.Cx10 > combo drop > enemy tech > 4D~A AA > dash 4D~A > 4D~D > j.Cx10 > j.214B
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| j.A > 2A > 5B > Jayoku > 6D~A > 6D~A > 6D > 623D into corner > 2B > 5C > j.Cx10
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| 236C > Jayoku > 6D~A > 6D~A > 6D > 623D into corner > 3C > Jayoku
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| Corner: Gold Burst > Jayoku > 214D~C > dash > 5B > …
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| Rücken zu Corner: 214D~B CH > 6D > 623D > 2B > 5C > 2C > 4D~D > j.Cx10
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| 5B AA > 2C
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| 2C AA CH > 4D~A > 4D > 623D > 3C
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| Gold Burst > 6D > 623D > RC > j.6D > 2C > 4D~A > 4D~D > j.Cx10
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| Jayoku FCH midscreen > dash > 214D~C > 5C > JC > j.5xC > 2C > j.Cx10
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| 5B > 2C > 3C > …
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| Jayoku FCH > 6D~A > 6D > 623D into corner > Jayoku > 2D~A > 2D~A > 2D~D > j.Cx10
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| Corner: 2B > 236C > Jayoku > 2D~A > …
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| 5A > 5B > Jayoku > back dash > 6D > 623D > Mizuchi
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| 236D CH Corner > 5B > 2C > 4D~A > 4D~D > …
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| 214D~B CH > 5D~D > j.B > 5C > 4D~D > j.Cx10
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| Corner 5B > 3C > 214D~C > 2C > 4D~D > j.Cx5 > j.214B > RC > Back air dash > j.4D > 2C > 4D > …. Checken
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| RC Beispielcombos:
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| 214~B CH>6D>623D>RC>Back Air Jump>j.6D~D>2C>4D~A>4D~D>j.Cx10
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| j.6D~D>j.B>j.214B>RC>2B>5C>…
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| j.4 oder 6D~D ganz schnell fliegt geradeaus weiter > air grab
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| j.D~D>j.2C crossup CH > (dash?) 2B>3C>214D~C>BnB
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| näher Corner: air throw> 2D~D>2B>Hotenjin>214D~C>dash under>5B>2C>623D>2B>5C>j.Cx10>j.214B
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| Corner: 6A>jayoku>214D~C>5B>2C>623D>2B>5C>j.B>j.Cx4>j.Cx5
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| Nur ggn Lambda? Geil weil gegner wieder corner
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| Hazama Oki
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| - 2A safe poke picks up roll
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| 2A > 5C > (2C?) > 4D~A > 4D~623D ?
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| - 2 A safe poke bait > SJ back > j.4D > combo
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| 2A safe poke (on block) > 236C
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| Hazama shenanigans:
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| - 5D~D (fast) > j.6D > j.B > 2A > 5B
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| - Mixup: Crossup j.2C > (3C) > 236236B
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| 4D~D / 6D~D (fast) = need check to fly more distance
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| 5D~D (fast) into the air > j.A
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| - j.6D~D (not hit) > j.2C crossup
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| - 6D~D (on hit) > j.D to run away
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| - j.Cx10/Throw mixup
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| - 6D~D (on air block) > j.2D~C
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| - j.6D (enemy in the air/neutral) force block with j.A > both land > 2A > 5B > cross up j.2C > 2A > 5B > 3C > 236D (block)
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| - 5D~D > j.A (on hit) > BnB
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| (on block) > 236C > BnB
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| Corner: j.CxN in an arc to force enemy to stay in the corner
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| j.(6)D buffering 236236B before landing
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| j.B > 2A
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| j.B > 2A AA (juggle) > 5C > 4D > …
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| 5D~D > j.B > 2A > 5B > 3C
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| Jump-in j.A oder Air Grab, land 2A
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| 5B> 3C > 236D > RC > 3C > 214D~A
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| j.6D~D > j.A (airborne enemy) > land > 5A AA > 5C > 4D~A > 4D~D > …
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| j.Cx10> no j.214B reset, enemy tech 4D/2D in corner ~A 2D~D > …
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| If you need to dash 3C > 5C do the JC > j.Cx5 > 2C > (4D~D) > j.Cx10
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| Blockstrings:
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| 5B > 2B > 214D~A > 2A
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| 2A > 5B > 2B > 236D
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| Block Strings
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| Most of Hazama's block strings revolve around 2a > 5b and mixing it with other attacks as 5B is a versatile normal which can cancel into so many things. Since most of Hazama's attacks lack the range of other characters he'll be put out of range very quickly. The key to having a successful blockstring is to frametrap (leaving a gap big enough so that the opponent thinks he can get away with an attack but countering before he can throw it out).
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| Examples.
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| 2a xN > 5b > 5b > 3c > dash > 2a >...
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| 2a xN > 5b > 214d~a > 2a >...
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| 2a xN > 5b > IAD(96) j.2c > 5b/3c...
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| 2a xN > 5b > 236D > dash > 2a >...
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| IMO.
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| Anything that involves going in after 236D is unsafe. +1 frame advantage isn't that great. And anything fast enough to beat out pokes has terrible range. Dash 5C doesn't seem too horrible though because that hitbox is MASSIVE.
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| 214D~A should be used sparingly. After a certain amount of usage people will start to realize it can get beaten out by jabs.
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| Don't forget that you don't have to stay in forever. You can just end your pressure by running away and doing the cat and mouse game again.
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| A decent block string to baiting with 214D~B has worked for me on occasion.
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| 2A > 5B > 3C > 214D~B
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| No, never end a blockstring on the ground with 214D~B, it's like -20 or some shit, and if they IB it you're getting raped.
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| If possible end a blockstring with 236D after 3C, because it leaves you at +1 or -4 ( if they IB ) which is safe in BB.
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| Be careful with 214-a, most characters can interrupt it easily. Try to gatling it from moves not anticipated. Examples:
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| -2a, 2b, 214d-a
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| -2a, 2a, 214d-a
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| -j.2c, land, 214d-a
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| -2a, 5b, 665b, 214d-a
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| The list goes on..
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| Another thing to consider is using 214d-d, backdash, 3c, after a predictable blockstring (ie:2a, 5b, 3c~), if they're predicting 214-a, you can get a CH 3c and net a juicy combo.
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| Best thing is simply to have a bunch of various options. The more unpredictable you are, the better your success will be. Examples:
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| 2A > (delay) 236C
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| 2A > (dash) 236C
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| 2A > (dash) B+C
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| 2A > 5B > (dash) 236C
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| 2A > 5B > (dash) B+C
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| 2A > 5B > 3C > 214D~A
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| 2A > 5B > 3C > 214D~C
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| 2A > 5B > 3C > 214D~D
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| 2A > 5B > 3C > 236D
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| 2A > 5B > (cross up) jB
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| 2A > 5B > (cross up) j2C
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| 2A > 5B > high jump backwards > j6D
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| Hazama has a lot of single options that, when used at random (or trained), can make things difficult on an opponent.
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| Hazama scores a lot of unexpected counter hits, usually people mashing out after 214D~A or 5B.
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| 2A, 5B, 2A > command grab works pretty good if you tick it right, it catches them mashing since it has invincibility as well.
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| Matchups:
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| Vs. Lambda:
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| zoning!
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| faking/baiting with D~A chains
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| in corner j.C block > Jayoku ???
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| (no B)
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| 5D can be punished by Lambda’s 236236D
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| Vs. Makoto:
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| All chains can be punished by Makoto’s super
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| Vs. Ragna
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| Punish Ragna’s 2D with dash 5B
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| Vs. Rachel
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| Punish random Tempest Dahlia with Mizuchi Rekkazan
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| Vs.Bang
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| Ashura > Houtenjin
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