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LEGENDE

Commands
1 left punch
2 right punch
3 left kick
4 right kick
5 tag button
f tab forward
d tab down
b tab back
u tab up
d/f tab down forward
d/b tab down back
u/f tab up forward
u/b tab up back
F hold forward
D hold down
B hold back
U hold up
D/F hold down forward
D/B hold down back
U/F hold up forward
U/B hold up back
qcf quarter circle forward
qcb quarter circle back
hcf half circle forward
hcb half circle back
Notations
FC full crouch animation
WS while standing up
WR while running
N joystick in neutral
SS side step either way
SSL side step to left
SSR side step to right
[ ] optional command
, followed by
~ immediately after
+ at the same time
( _ ) or
< delayed input
= next in sequence
° push and hold button
: requires just frame input
Grounded Postions
PLD FUFA play dead position

face up & feet away

KND FUFT knockdown position

face up & feet towards

SLD FDFA slide position

face down & feet away

FCD FDFT face down position

face down & feet towards



Grounded Postions PLD play dead position face up & feet away KND knockdown position face up & feet towards SLD slide position face down & feet away FCD face down position face down & feet towards Move Properties BT your back turned to the opponent FF face forward towards opponent OB forces opponent's back to face you OC forces opponent into crouch OS forces opponent's side to face you JG juggle starter BN bounce juggle starter RC recover crouching after a move RCj joystick modifier, need to hold D during the move to RC CH requires a counter hit DS double over stun tap f to escape in most cases, you can usually launch opponent FS fall back stun tap f to escape in most cases, you can usually launch opponent MS minor stun various animations, in most cases doesn't lead to guaranteed hits KS kneel stun opponent is forced onto one knee, usually does not act as a combo starter CS crumple stun opponent crumples to the ground in front of you right away, usually acts as a combo starter CF crumple fall opponent stay briefly upright before slumping to the ground, usually acts a combo starter CFS crumple fall stun opponent is pushed away while crumping to the ground, can be a combo starter BS block stun (to attacking character, ex. Law d/b+4) SH stagger hit GB guard break opponent is immobalized briefly, the opponent usually has the offensive advantage GB guard break (for move list prior to tekken 6) indicates visual guard disturbance, but does not mean the opponent can't punish TT throw transition (results in throw on hit) TC technically crouching state crouch status during this move cruches high attacks TJ technically jumping state jump status during this move crushes low attacks B! this move cause bound state bound moves usually also cause floor destuction F! this move cause floor destruction mostly for throws that don't cause a bound state but break floors

  1. see corresponding footnote

[2] hit modifier (eg RC[2] property applies to 2nd hit) b Block modifier (eg. OCb opponent crouch on block) c CH modifier (eg. JGc is a juggle starter on counter hit) co crouching opponent modifier (eg. KSco) cco CH on crouching opponent modifier (eg. FScco) Hit Ranges l hits low (block d/b) m hits mid (block b) s hits special mid (block d/b or b) h hits high (block b or duck) L hits low and grounded opponents (block d/b) M hits mid and grounded opponents (block b) S hits special mid and grounded opponents(block d/b or b) H hits high and grounded opponents (block b or duck) ! unblockable hit (!) unblockable hit which can be ducked [!] unblockable hits grounded opponents " indicates block point in string hits Extra Combo Conventions cc crouch cancel tap u or f,f while crouching cd crouch dash f,N,d,d/f (usually) iWS instant while standing d,d/b,N_d,d/f,N (usually) wgf wind godfist f,N,d,d/f+2 ewgf electric wind godfist f,N,d~d/f+2 tgf thunder godfist f,N,d,d/f+1 big big character combo only works on big characters ( ) missing hit is required for the next hit Character Specific Conventions BDS bad stomach Dr. Bosconovitch FB fall back Dr. Bosconovitch EFB electric fall back Dr. Bosconovitch EFF electric fall fake Dr. Bosconovitch HSP handstand position Eddy Gordo RLX relaxed position Eddy Gordo AOP art of phoenix Ling Xiaoyu - Lei Wulong RDS rain dance stance Ling Xiaoyu LFF left foot forward Hwoarang RFF right foot forward Hwoarang LFS left flamingo stance Hwoarang RFS right flamingo stance Hwoarang VTS vale tudo stance Craig Marduk DSS dragon sign stance Marshall Law DFS dragon fake step Marshall Law HMS hit man stance Lee Chaolan - Violet HBS hunting bear stance Kuma - Panda ROL prowling grizzly roll Kuma - Panda CRA art of crane Lei Wulong SNA art of snake Lei Wulong TGR art of tiger Lei Wulong DGN art of dragon Lei Wulong PAN art of panther Lei Wulong DRU drunken master Lei Wulong INS indian sit Yoshimitsu FLE flea stance Yoshimitsu DGF dragonfly stance Yoshimitsu MED meditation Yoshimitsu KIN kinchou stance Yoshimitsu NSS no sword stance Yoshimitsu FLA flamingo stance Baek Doo San CES clockwise evasive spin Julia Chang KNP kenpo step Feng Wei STC shifting clouds Feng Wei SDW shadow stance Raven HAZ haze stance Raven CDS crouching demon stance Jin Kazama ALB albatross spin Steve Fox DCK ducking Steve Fox PKB peekaboo Steve Fox SWY sway Steve Fox, Paul Phoenix LWV left weave Steve Fox RWV right weave Steve Fox FLK flicker Steve Fox SIT sit down Ganryu - Kuma - Panda CJM chaos judgment Anna HPF haze palm fist Asuka LCT leg cutter Asuka DES destroy form Alisa Bosconovitch SEN silent entry Lars Alexandersson DEN dynamic entry Lars Alexandersson SAV savage stance Miguel Caballero Rojo TRT tarantula stance Zafina MNT Mantis Stance Zafina SCR scarecrow stance Zafina MTS muay thai stance Bruce Irvin ROC rocket stance Roger Jr.