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Version vom 27. Oktober 2009, 21:34 Uhr


LEGENDE

Commands
1 left punch
2 right punch
3 left kick
4 right kick
5 tag button
f tab forward
d tab down
b tab back
u tab up
d/f tab down forward
d/b tab down back
u/f tab up forward
u/b tab up back
F hold forward
D hold down
B hold back
U hold up
D/F hold down forward
D/B hold down back
U/F hold up forward
U/B hold up back
qcf quarter circle forward
qcb quarter circle back
hcf half circle forward
hcb half circle back
Notations
FC full crouch animation
WS while standing up
WR while running
N joystick in neutral
SS side step either way
SSL side step to left
SSR side step to right
[ ] optional command
, followed by
~ immediately after
+ at the same time
( _ ) or
< delayed input
= next in sequence
° push and hold button
: requires just frame input
Grounded Postions
PLD

FUFA

play dead position

face up & feet away

KND

FUFT

knockdown position

face up & feet towards

SLD

FDFA

slide position

face down & feet away

FCD

FDFT

face down position

face down & feet towards

Move Properties
BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
RCj joystick modifier, need to hold D during the move to RC
CH requires a counter hit
DS double over stun

tap f to escape in most cases, you can usually launch opponent

FS fall back stun

tap f to escape in most cases, you can usually launch opponent

MS minor stun

various animations, in most cases doesn't lead to guaranteed hits

KS kneel stun

opponent is forced onto one knee, usually does not act as a combo starter

CS crumple stun

opponent crumples to the ground in front of you right away, usually acts as a combo starter

CF crumple fall

opponent stay briefly upright before slumping to the ground, usually acts a combo starter

CFS crumple fall stun

opponent is pushed away while crumping to the ground, can be a combo starter

BS block stun
SH stagger hit
GB guard break

opponent is immobalized briefly, the opponent usually has the offensive advantage

GB guard break (for move list prior to tekken 6)

indicates visual guard disturbance, but does not mean the opponent can't punish

TT throw transition (results in throw on hit)
TC technically crouching state

crouch status during this move cruches high attacks

TJ technically jumping state

jump status during this move crushes low attacks

B! this move cause bound state

bound moves usually also cause floor destuction

F! this move cause floor destruction

mostly for throws that don't cause a bound state but break floors

# see corresponding footnote
[2] hit modifier (eg RC[2] property applies to 2nd hit)
b Block modifier (eg. OCb opponent crouch on block)
c CH modifier (eg. JGc is a juggle starter on counter hit)
co crouching opponent modifier (eg. KSco)
cco CH on crouching opponent modifier (eg. FScco)
Hit Ranges
l hits low (block d/b)
m hits mid (block b)
sm hits special mid (block d/b or b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
Sm hits special mid and grounded opponents(block d/b or b)
H hits high and grounded opponents (block b or duck)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
" indicates block point in string hits
Extra Combo Conventions
cc crouch cancel

tap u or f,f while crouching

cd crouch dash

f,N,d,d/f (usually)

iWS instant while standing

d,d/b,N_d,d/f,N (usually)

wgf wind godfist

f,N,d,d/f,2,_+2 (mishimas)

ewgf electric wind godfist

f,N,d~d/f+2 (mishimas)

tgf thunder godfist

f,N,d,d/f+1 (heihachi)

big big character combo

only works on big bodyframe (hitbox) characters

( ) missing hit is required for the next hit
Character Specific Conventions
HSP handstand position (Eddy Gordo)
RLX relaxed position (Eddy Gordo)
AOP art of phoenix (Ling Xiaoyu - Lei Wulong)
RDS rain dance stance (Ling Xiaoyu)
LFF left foot forward (Hwoarang)
RFF right foot forward (Hwoarang)
LFS left flamingo stance (Hwoarang)
RFS right flamingo stance (Hwoarang)
VTS vale tudo stance (Craig Marduk)
DSS dragon sign stance (Marshall Law)
DFS dragon fake step (Marshall Law)
HMS hit man stance (Lee Chaolan - Violet)
HBS hunting bear stance (Kuma - Panda)
ROL prowling grizzly roll (Kuma - Panda)
CRA art of crane (Lei Wulong)
SNA art of snake (Lei Wulong)
TGR art of tiger (Lei Wulong)
PAN art of panther (Lei Wulong)
DGN art of dragon (Lei Wulong)
DRU drunken master (Lei Wulong)
INS ndian sit (Yoshimitsu)
FLE flea stance (Yoshimitsu)
DGF dragonfly stance (Yoshimitsu)
MED meditation (Yoshimitsu)
KIN kinchou stance (Yoshimitsu)
NSS no sword stance (Yoshimitsu)
FLA flamingo stance (Baek Doo San)
CES clockwise evasive spin (Julia Chang)
KNP kenpo step (Feng Wei)
STC shifting clouds (Feng Wei)
SDW shadow stance (Raven)
HAZ haze stance (Raven)
CDS crouching demon stance (Jin Kazama)
ALB albatross spin (Steve Fox)
DCK ducking (Steve Fox)
PKB peekaboo (Steve Fox)
SWY sway (Steve Fox, Paul Phoenix)
LWV left weave (Steve Fox)
RWV right weave (Steve Fox)
FLK flicker (Steve Fox)
SIT sit down (Ganryu - Kuma - Panda)
CJM chaos judgment (Anna)
HPF haze palm fist (Asuka)
LCT leg cutter (Asuka)
DES destroy form (Alisa Bosconovitch)
SEN silent entry (Lars Alexandersson)
DEN dynamic entry (Lars Alexandersson)
SAV savage stance (Miguel Caballero Rojo)
TRT tarantula stance (Zafina)
MNT Mantis Stance (Zafina)
SCR scarecrow stance (Zafina)
MTS muay thai stance (Bruce Irvin)
ROC rocket stance (Roger Jr.)


Movement

Basic movement

Commands
DIRH F.PNG_DIRH B.PNG Walking
DIR F.PNGDIR F.PNG_DIR B.PNGDIR B.PNG Dashing
DIR F.PNGDIR F.PNGDIRH F.PNG Running (WR)
DIR U.PNG~n _ DIR D.PNG~n Sidestep (SS)
DIR U.PNG~DIRH U.PNG _ DIR D.PNG~DIRH D.PNG Sidewalk (SW)
DIRH DB.PNG_DIRH DF.PNG Crouch walk
DIR U.PNG_DIR UF.PNG_DIR UB.PNG

DIRH U.PNG_DIRH UF.PNG_DIRH UB.PNG

Jumping

Intermediate manoeuvres

Commands