Ash Crimson(KOFXI): Unterschied zwischen den Versionen

 
(33 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 32: Zeile 32:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
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| 5A(c) || 7 || 3|| +5|| +4 ||
| 5A(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
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| 5A(f)|| 5 || 4|| +3 || +2 ||
| 5A(f)|| 5 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
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| 5B(c)|| 9 || 3|| -4|| -5 ||Low Hit
| 5B(c)|| 9 || 3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||Low Hit
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| 5B(f)|| 10 || 7|| +1|| +0||
| 5B(f)|| 10 || 7|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
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| 5C(c)|| 6 || 2|| +3|| +2||
| 5C(c)|| 6 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
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| 5C(f)|| 10 || 2|| +3|| +2||
| 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
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| 5D(c)|| 6 || 3|| -1|| -2||
| 5D(c)|| 6 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
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| 5D(f)|| 16 || 6|| +3|| +2||Unblockable when done as a meaty attack (bug, banned).
| 5D(f)|| 16 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Unblockable when done as a meaty attack (bug, banned).
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| 5E|| 13 || 3|| KD|| -7||
| 5E|| 13 || 3|| KD|| <span style="color: red;">-7</span>||
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| 6A|| 16 || 2|| -1|| -2||Overhead
| GC|| 6 || 6|| KD|| <span style="color: red;">-14</span>||
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| 6A(can)|| 11 || 2|| -1|| -2||Overhead
| 6A|| 16 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Overhead
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| 4B|| 16 || 2|| +2|| +1||
| 6A(can)|| 11 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Overhead
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| 4D|| 9 || 6|| +2|| +1||
| 4B|| 16 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
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| 2A|| 5 || 2|| +6|| +5||
| 4D|| 9 || 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Can juggle after on air hit: F1-8 full, F9-28 limited, F29-landing JA
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| 2B|| 5 || 2|| +3|| +2||
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2C|| 9 || 1+3|| -2|| -3||
| 2A|| 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
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| 2D|| 12 ||4 || KD|| +0||
| 2B|| 5 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
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| 2C|| 9 || 1+3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
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| 2D|| 12 ||4 || KD|| <span style="color: blue;">+0</span>||
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| small A|| 6|| 8|| /|| /||
| small A|| 6|| 8|| /|| /||
Zeile 96: Zeile 100:
| j.E || 9|| 4|| /|| /||
| j.E || 9|| 4|| /|| /||
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| [4],6A || 15|| 1+x|| +7*|| +6*||*=Point blank.
| [4],6A || 15|| 1+x|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>*||*=Point blank. 40F charge time.
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| [4],6C || 36|| 1+x|| KD|| +11*||*=Point blank.
| [4],6C || 36|| 1+x|| KD|| <span style="color: blue;">+11</span>*||*=Point blank. 40F charge time.
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| [2],8B || 3/5*|| 1+2|| KD|| -9||*=5F startup for the anti-air hitbox.
| [2],8B || 3/5*|| 1+2|| KD|| <span style="color: red;">-10</span>||*=5F startup for the anti-air hitbox. 40F charge time.
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| [2],8D || 7|| 2+3|| KD|| -19||F1-8 upper feet invul.
| [2],8D || 7|| 2+3|| KD|| <span style="color: red;">-19</span>||F1-8 upper feet invul. 40F charge time.
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| 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel.
| 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel.
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| 236236P || 28|| X|| +26*|| +25*||*=Point Blank corner.
| 236236P || 28|| X|| <span style="color: blue;">+26</span>*|| <span style="color: blue;">+25</span>*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
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| 236236K || 4|| 2+(5*1)|| KD|| -25||F1-7 invul.
| 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul.
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| A,B,C,D || 1|| 8|| KD|| -27||F1 invul. Hits during super freeze.
| A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials set to 1F. Active for 300F. Juggle time after all Specials & Command Normals set to Limited Juggle.  Can do one super for free while active. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
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| >236236E || 12|| 2|| KD|| -47||Can crossup. Super Freeze on F10. F10-24 invul.
| >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. Locks the opponent's special moves & command normals for XF. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).
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Zeile 137: Zeile 141:
|-
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| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || KD|| -7||
| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || KD|| -7||
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| GC|| [[Bild:kofxi_ash_GC.png]] ||6 || 6 || KD|| span style="color: red;">-14</span>||
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| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || -1|| -2||Overhead.
| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || -1|| -2||Overhead.
Zeile 144: Zeile 150:
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
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| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || +2|| +1||
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || +2|| +1||Can juggle after on air hit: F1-9 full, F10-29 limited, F30-landing JA
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| Saving Shift|| [[bild:kofxi_ash_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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Zeile 206: Zeile 214:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
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| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || +7*|| +6*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || +7*|| +6*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. 40F charge time.
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| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| KD|| +11*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| KD|| +11*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. 40F charge time.
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| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3/5* || 1+2|| KD|| -10||No invul. *=5F startup for the anti-air part (second hitbox).
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]][[Bild:kofxi_ash_28B_gif.gif]] ||3/5* || 1+2|| KD|| -10||No invul. *=5F startup for the anti-air part (second hitbox). 40F charge time.
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| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| KD|| -19||F1-8 upper feet invul.  
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| KD|| -19||F1-8 upper feet invul. 40F charge time.
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| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD|| /||Command Grab. Super Cancel.
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD|| /||Command Grab. Super Cancel.
Zeile 220: Zeile 228:
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul.
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul.
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| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. Active for 300F. Charge time for specials reduced to 1F & can do a super for free while activation lasts. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
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| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves & command normals. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).
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== Combos ==
*41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from [https://twitter.com/ontortita/status/1722641998144737496 Tortiita]. Needs a delay on either the 236236K or the 214C.


== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*5D(f) is unblockable when done as a meaty attack.
*5D(f) is unblockable when done as a meaty attack.
*Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B)
*Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
*Ash's head has a separate hurtbox while crouched, see [[The King of Fighters XI: Crouched character hitbox sizes]]
*Ash's head has a separate hurtbox while crouched, see [[The King of Fighters XI: Crouched character hitbox sizes]]
*The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
*If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
*If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).


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{{KOFXI_Navi}}
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