Ash Crimson(KOFXI): Unterschied zwischen den Versionen

 
(73 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 3: Zeile 3:
| jcharname = アッシュ・クリムゾン
| jcharname = アッシュ・クリムゾン
| portrait = [[Image:KOFXI ash full.png]]
| portrait = [[Image:KOFXI ash full.png]]
|tier_rank = C+
|tier_rank = C+ to D
|ratio_rank = 3 Punkte
|ratio_rank = 3 Points
|health = 112
|health = 1.0
|stun_gauge = 100
|stun_gauge = 1.0
|crouch_tier = D
|crouch_tier = D
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI ash S.jpg]]
|square=[[Datei:KOFXI ash S.png]]
|[[Datei:KOFXI ash X.jpg]]
|cross=[[Datei:KOFXI ash X.png]]
|[[Datei:KOFXI ash T.jpg]]
|triangle=[[Datei:KOFXI ash T.png]]
|[[Datei:KOFXI ash C.jpg]]
|circle=[[Datei:KOFXI ash C.png]]
|[[Datei:KOFXI ash R1S.jpg]]
|R1+square=[[Datei:KOFXI ash R1S.png]]
|[[Datei:KOFXI ash R1X.jpg]]
|R1+cross=[[Datei:KOFXI ash R1X.png]]
|[[Datei:KOFXI ash R1T.jpg]]
|R1+triangle=[[Datei:KOFXI ash R1T.png]]
|[[Datei:KOFXI ash R1C.jpg]]
|R1+circle=[[Datei:KOFXI ash R1C.png]]
|L1+square=[[Datei:KOFXI ash L1S.png]]
|L1+cross=[[Datei:KOFXI ash L1X.png]]
|L1+triangle=[[Datei:KOFXI ash L1T.png]]
|L1+circle=[[Datei:KOFXI ash L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5A(f)|| 5 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
|-
| 5B(c)|| 9 || 3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||Low Hit
|-
| 5B(f)|| 10 || 7|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 5C(c)|| 6 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
| 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
| 5D(c)|| 6 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
|-
| 5D(f)|| 16 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Unblockable when done as a meaty attack (bug, banned).
|-
| 5E|| 13 || 3|| KD|| <span style="color: red;">-7</span>||
|-
| GC|| 6 || 6|| KD|| <span style="color: red;">-14</span>||
|-
| 6A|| 16 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Overhead
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 6A(can)|| 11 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Overhead
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 4B|| 16 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| 4D|| 9 || 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Can juggle after on air hit: F1-8 full, F9-28 limited, F29-landing JA
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
| 2A|| 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|-
|}
| 2B|| 5 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
 
|-
{| cellpadding="0" style="text-align: center;"
| 2C|| 9 || 1+3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|[[Datei:KOFXI ash L1S.jpg]]
|-
|[[Datei:KOFXI ash L1X.jpg]]
| 2D|| 12 ||4 || KD|| <span style="color: blue;">+0</span>||
|[[Datei:KOFXI ash L1T.jpg]]
|-
|[[Datei:KOFXI ash L1C.jpg]]
| small A|| 6|| 8|| /|| /||
|-
| j.u.A|| 6|| 7|| /|| /||
|-
| jump A|| 6|| 6|| /|| /||
|-
| small B || 6|| 4|| /|| /||
|-
| j.u.B || 6|| 11|| /|| /||
|-
| jump B || 6|| 6|| /|| /||
|-
| small C|| 11|| 6|| /|| /||
|-
| j.u.C || 7|| 6|| /|| /||
|-
| j.f.C || 7|| 6|| /|| /||
|-
| j.b.C || 7|| 5|| /|| /||
|-
| small D || 10|| 5|| /|| /||
|-
| j.u.D || 12|| 11|| /|| /||
|-
| j.f.D || 11|| 10|| /|| /||
|-
| j.b.D || 12|| 10|| /|| /||
|-
| j.E || 9|| 4|| /|| /||
|-
| [4],6A || 15|| 1+x|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>*||*=Point blank. 40F charge time.
|-
| [4],6C || 36|| 1+x|| KD|| <span style="color: blue;">+11</span>*||*=Point blank. 40F charge time.
|-
| [2],8B || 3/5*|| 1+2|| KD|| <span style="color: red;">-10</span>||*=5F startup for the anti-air hitbox. 40F charge time.
|-
| [2],8D || 7|| 2+3|| KD|| <span style="color: red;">-19</span>||F1-8 upper feet invul. 40F charge time.
|-
| 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel.
|-
| 236236P || 28|| X|| <span style="color: blue;">+26</span>*|| <span style="color: blue;">+25</span>*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
|-
| 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul.
|-
| A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials set to 1F. Active for 300F. Juggle time after all Specials & Command Normals set to Limited Juggle.  Can do one super for free while active. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. Locks the opponent's special moves & command normals for XF. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[Bild:kofxi_ash_5A(c).png]] || 7 || 3? || Beispiel || Beispiel
| 5A(c) || [[Bild:kofxi_ash_5A(c).png]] || 7 || 3 || +5|| +4||
|-
|-
| 5A(f)|| [[Bild:Kofxi ash 5A(f).png]] ||5 || 4? ||  Beispiel || Beispiel
| 5A(f)|| [[Bild:Kofxi ash 5A(f).png]] ||5 || 4 ||  +3|| +2||
|-
|-
| 5B(c)|| [[Bild:Kofxi_ash_5B(c).png ‎]] ||9 || 3? || Beispiel || Beispiel
| 5B(c)|| [[Bild:Kofxi_ash_5B(c).png ‎]] ||9 || 3 || -4|| -5||
|-
|-
| 5B(f)|| [[Bild:kofxi_ash_5B(f).png]] ||10 ||  7? || Beispiel || Beispiel
| 5B(f)|| [[Bild:kofxi_ash_5B(f).png]] ||10 ||  7 || +1|| +0||
|-
|-
| 5C(c)|| [[Bild:kofxi_ash_5C(c).png]] ||6 || 2? || Beispiel|| Beispiel
| 5C(c)|| [[Bild:kofxi_ash_5C(c).png]] ||6 || 2 || +3|| +2||  
|-
|-
| 5C(f)|| [[Bild:kofxi_ash_5C(f).png]] ||10 || 2? || Beispiel || Beispiel
| 5C(f)|| [[Bild:kofxi_ash_5C(f).png]] ||10 || 2 || +3|| +2||
|-
|-
| 5D(c)|| [[Bild:kofxi_ash_5D(c).png]] ||6 || 3? || Beispiel|| Beispiel
| 5D(c)|| [[Bild:kofxi_ash_5D(c).png]] ||6 || 3 || -1|| -2||
|-
|-
| 5D(f)|| [[Bild:kofxi_ash_5D(f).png]] ||16 || 6? ||Beispiel || Beispiel
| 5D(f)|| [[Bild:kofxi_ash_5D(f).png]] ||16 || 6 || +3|| +2||Unblockable when done as a meaty attack (bug, banned).
|-
|-
| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3? || Beispiel|| Beispiel
| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || KD|| -7||
|-
|-
| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2? || Beispiel ||Beispiel
| GC|| [[Bild:kofxi_ash_GC.png]] ||6 || 6 || KD|| span style="color: red;">-14</span>||
|-
|-
| 6A(cancel)|| [[Bild:kofxi_ash_6A(cancel).png]] ||? || 2? || Beispiel ||Beispiel
| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || -1|| -2||Overhead.
|-
|-
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2? || Beispiel || Beispiel
| 6A(cancel)|| [[Bild:kofxi_ash_6A(cancel).png]] ||11 || 2 || -1|| -2||Overhead.
|-
|-
| 4B(cancel)|| [[Bild:kofxi_ash_4B(cancel).png]] ||? || 2? || Beispiel || Beispiel
| 4B|| [[Bild:kofxi_ash_4B.png]] ||16 || 2 || +2|| +1||
|-
|-
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6? || Beispiel || Beispiel
| 4D|| [[Bild:kofxi_ash_4D.png]] ||9 || 6 || +2|| +1||Can juggle after on air hit: F1-9 full, F10-29 limited, F30-landing JA
|-
|-
| 4D(cancel)|| [[Bild:kofxi_ash_4D(cancel).png]] ||? || 5? || Beispiel || Beispiel
| Saving Shift|| [[bild:kofxi_ash_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2? || Beispiel || Beispiel
| 2A|| [[Bild:kofxi_ash_2A.png]] ||5 || 2 || +6|| +5||
|-
|-
| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2? || Beispiel || Beispiel
| 2B|| [[Bild:kofxi_ash_2B.png]] ||5 || 2 || +3|| +2||
|-
|-
| 2C|| [[Bild:kofxi_ash_2C.png]] ||9 || 1+3?* || Beispiel || *=1f kleine Hitbox unten, dann 3F große vorne
| 2C|| [[Bild:kofxi_ash_2C_1.png|200px]][[Bild:kofxi_ash_2C_2.png|200px]] ||9 || 1+3* || -2|| -3||
|-
|-
| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4? || Beispiel || Beispiel
| 2D|| [[Bild:kofxi_ash_2D.png]] ||12 || 4 || KD|| +0||
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| Back Jump A|| [[Bild:kofxi_ash_backjump_A.png]] ||? || ? || kleinere Hitbox als Forward Jump A
| smalljump A|| [[Bild:kofxi_ash_smalljump_A.png]] ||6 || 8 || Same Hitbox as jump up A
|-
|-
| Jump Up A|| [[Bild:kofxi_ash_jumpup_A.png]] ||? || ? || Gleiche Hitbox wie Small Jump A
| jump up A|| [[Bild:kofxi_ash_jumpup_A.png]] ||6 || 7 || SameHitbox as smalljump A
|-
|-
| Forward Jump A|| [[Bild:kofxi_ash_forwardjump_A.png]] ||? || ? || größere Hitbox als Back Jump A
| back jump A|| [[Bild:kofxi_ash_backjump_A.png]] ||6 || 6 || Smaller Hitbox as forward jump A
|-
|-
| Small Jump A|| [[Bild:kofxi_ash_smalljump_A.png]] ||? || ? || Gleiche Hitbox wie Jump Up A
| forward jump A|| [[Bild:kofxi_ash_forwardjump_A.png]] ||6 || 6 || Bigger Hitbox as back jump A
|-
|-
| Diagonal Jump B|| [[Bild:kofxi_ash_diagonal_jump_B.png]] ||? || ? || Andere Hitbox als Jump Up B
| smalljump B|| [[Bild:kofxi_ash_diagonal_smalljump_B.png]] ||6 || 4 || Same Hitbox as j.B
|-
|-
| Jump Up B|| [[Bild:kofxi_ash_ju.B.png]] ||? || 11? || Andere Hitbox als Diagonal Jump B
| small jump up B|| [[Bild:kofxi_ash_smalljump_up_B.png]] ||6 || 4 || Same Hitbox as jump up B
|-
|-
| Diagonal Small Jump B|| [[Bild:kofxi_ash_diagonal_smalljump_B.png]] ||? || ? || Gleiche Hitbox wie Diagonal Jump B
| jump up B|| [[Bild:kofxi_ash_ju.B.png]] ||6 || 11 || Different Hitbox as jump B
|-
|-
| Small Jump Up B|| [[Bild:kofxi_ash_smalljump_up_B.png]] ||? || ? || Gleiche Hitbox wie Jump Up B
| j.B|| [[Bild:kofxi_ash_diagonal_jump_B.png]] ||6 || 6 || Same Hitbox as smalljump B
|-
|-
| Diagonal Jump C|| [[Bild:kofxi_ash_diagonal_jump_C.png]] ||? || ? || Andere Hitbox als Jump Up & Small Jump C
| smalljump C|| [[Bild:kofxi_ash_smalljump_C.png]] ||11 || 6 ||Same Hitbox asjump up C
|-
|-
| Jump Up C|| [[Bild:kofxi_ash_jumpup_C.png]] ||? || ? ||
| jump up C|| [[Bild:kofxi_ash_jumpup_C.png]] ||7 || 6 ||Same Hitbox assmalljump C
|-
|-
| Small Jump C|| [[Bild:kofxi_ash_smalljump_C.png]] ||? || ? ||
| jump forward C|| [[Bild:kofxi_ash_diagonal_jump_C.png]] ||7 || 6 ||Same hitbox as jump back C.
|-
|-
| Diagonal Jump D|| [[Bild:kofxi_ash_diagonal_jump_D.png]] ||? || ? || Andere Hitbox als Jump Up & Small Jump D
| jump back C|| [[Bild:kofxi_ash_diagonal_jump_C.png]] ||7 || 5 ||Same hitbox as jump forward C.
|-
|-
| Jump Up D|| [[Bild:kofxi_ash_jumpup_D.png]] ||? || ? ||
| smalljump D|| [[Bild:kofxi_ash_smalljump_D.png]] ||10 || 5 ||Same Hitbox asjump up D
|-
|-
| Small Jump D|| [[Bild:kofxi_ash_smalljump_D.png]] ||? || ? ||
| jump up D|| [[Bild:kofxi_ash_jumpup_D.png]] ||12 || 11 ||Same Hitbox as smalljump D
|-
|-
| Diagonal Jump E|| [[Bild:kofxi_ash_diagonal_jump_E.png]] ||? || ? ||
| jump forward D|| [[Bild:kofxi_ash_diagonal_jump_D.png]] ||11 || 10 ||Same hitbox as jump back D. Different Hitbox as Jump Up & Small Jump D.
|-
|-
| Jump Up E|| [[Bild:kofxi_ash_jumpup_E.png]] ||? || ? ||
| jump back D|| [[Bild:kofxi_ash_diagonal_jump_D.png]] ||12 || 10 ||Same hitbox as jump forward D. Different Hitbox as Jump Up & Small Jump D.
|-
|-
| Small Jump E|| [[Bild:kofxi_ash_smalljump_E.png]] ||? || ? ||
| jump & smalljump E|| [[Bild:kofxi_ash_jumpup_E.png]] ||9 || 4 ||
|-
|-
|}
|}
Zeile 151: Zeile 212:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || ?|| Die erste Active Frame hat eine andere Hitbox als der Rest vom Projektil.
| [4],6+A|| [[Bild:kofxi_ash_46A_01.png|200px]][[Bild:kofxi_ash_46A_02.png|200px]] ||15 || 1+? || +7*|| +6*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. 40F charge time.
|-
|-
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_01.png|200px]] ||36 || 1+?|| ?|| Die erste Active Frame hat eine andere Hitbox als der Rest vom Projektil.
| [4],6+C|| [[Bild:kofxi_ash_46C_01.png|200px]][[Bild:kofxi_ash_46C_02.png|200px]] ||36 || 1+?|| KD|| +11*||First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. 40F charge time.
|-
|-
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]] ||3 || 1+2|| ?|| Keine Unverwundbarkeit.
| [2],8+B|| [[Bild:kofxi_ash_28B_01.png|200px]][[Bild:kofxi_ash_28B_02.png|200px]][[Bild:kofxi_ash_28B_gif.gif]] ||3/5* || 1+2|| KD|| -10||No invul. *=5F startup for the anti-air part (second hitbox). 40F charge time.
|-
|-
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| ?|| F1-8 Oberkörper unverwundbar.  
| [2],8+D|| [[Bild:kofxi_ash_28D_01.png|200px]][[Bild:kofxi_ash_28D_02.png|200px]] ||7 || 2+3|| KD|| -19||F1-8 upper feet invul. 40F charge time.
|-
|-
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2? || ?||  
| 41236C|| [[Bild:kofxi_ash_41236C.png]] ||9 || 2 || KD|| /||Command Grab. Super Cancel.
|-
|-
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| ?|| Nach Freeze ~7-8F Unverwundbar
| 236236P|| [[Bild:kofxi_ash_236236P_01.png|150px]][[Bild:kofxi_ash_236236P_03.png|200px]] ||28 || ?|| +26*|| +25*||F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
|-
|-
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || ?|| Freeze auf F2. 1F vor, ~4-5F nach Freeze Unverwundbar
| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul.
|-
|-
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| ?|| Freeze auf F2. 1F vor Freeze unvewundbar. Angriff wird im Freeze aktiv. 11F Projektil-Block.
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. Active for 300F. Charge time for specials reduced to 1F & can do a super for free while activation lasts. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
|-
|-
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || ?|| ?||  
| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves & command normals. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).
|}
|}
== Combos ==
*41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from [https://twitter.com/ontortita/status/1722641998144737496 Tortiita]. Needs a delay on either the 236236K or the 214C.
== Special Attributes & Bugs ==
*5D(f) is unblockable when done as a meaty attack.
*Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
*Ash's head has a separate hurtbox while crouched, see [[The King of Fighters XI: Crouched character hitbox sizes]]
*The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
*If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
*If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).


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