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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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{{SS6 Character
| charname = Andrew
| jcharname = アンドリュー
| portrait = [[Image:ss6_andrew.png]]
|tier_rank = B
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Normals ==
== Normals ==
:6B: Overhead, hard knockdown
:'''6B:''' Overhead, hard knockdown


== Specials ==
== Specials ==
:236S: Projectile.
:'''236S:''' Projectile.
:>214S: Followup, dashes after the projectile and turns it into a multi-hit projectile.
:'''>214S:''' Followup, dashes after the projectile and turns it into a multi-hit projectile.


:214S: Dash slash. A stays in place, B&C move forward.
:'''214S:''' Dash slash. A stays in place, B&C move forward.


:623S: Shoryuken. Properties unknown.
:'''623S:''' Shoryuken. Properties unknown.
:6S: Followup.
:'''>6S:''' Followup.


:421S: Overhead launcher. Can be followed up with eg. 623S.
:'''421S:''' Overhead launcher. Can be followed up with eg. 623S.


:214K: Command grab that gives more bullets to Grand Cannon (632146C), permanently.
:'''214D:''' A special hit with low damage that gives more bullets to Grand Cannon (632146C), permanently.


:632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.  
:'''632146C:''' Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.  


:6321464E (SS2): SD Transformation.
:'''6321464E (SS2):''' SD Transformation.


== Supers ==
== Supers ==
:Statue of Liberty: 236AB: Projectile Super.
:'''Statue of Liberty: 236AB:''' Projectile Super.
:Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.
:'''Goldrush: 236BC / 21416BC (SS2):''' Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.
 
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]

Aktuelle Version vom 31. Dezember 2022, 14:02 Uhr

Andrew
アンドリュー
Ss6 andrew.png
Tiers & Ranking
Tier: B
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Normals

6B: Overhead, hard knockdown

Specials

236S: Projectile.
>214S: Followup, dashes after the projectile and turns it into a multi-hit projectile.
214S: Dash slash. A stays in place, B&C move forward.
623S: Shoryuken. Properties unknown.
>6S: Followup.
421S: Overhead launcher. Can be followed up with eg. 623S.
214D: A special hit with low damage that gives more bullets to Grand Cannon (632146C), permanently.
632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.
6321464E (SS2): SD Transformation.

Supers

Statue of Liberty: 236AB: Projectile Super.
Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.

Back home!