Andrew(SS6): Unterschied zwischen den Versionen

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:421S: Overhead launcher. Can be followed up with eg. 623S.
:421S: Overhead launcher. Can be followed up with eg. 623S.
:214K: Command grab that gives more bullets to Grand Cannon (632146C), permanently.
:632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.
:6321464E (SS2): SD Transformation.
== Supers ==
:Statue of Liberty: 236AB: Projectile Super.
:Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.

Version vom 30. Dezember 2022, 12:54 Uhr

Normals

6B: Overhead, hard knockdown

Specials

236S: Projectile.
>214S: Followup, dashes after the projectile and turns it into a multi-hit projectile.
214S: Dash slash. A stays in place, B&C move forward.
623S: Shoryuken. Properties unknown.
6S: Followup.
421S: Overhead launcher. Can be followed up with eg. 623S.
214K: Command grab that gives more bullets to Grand Cannon (632146C), permanently.
632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.
6321464E (SS2): SD Transformation.

Supers

Statue of Liberty: 236AB: Projectile Super.
Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.