Andrew(SS6): Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „== Normals == :6B: Overhead, hard knockdown == Specials == :236S: Projectile. :>214S: Followup, dashes after the projectile and turns it into a multi-hit proj…“) |
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:421S: Overhead launcher. Can be followed up with eg. 623S. | :421S: Overhead launcher. Can be followed up with eg. 623S. | ||
:214K: Command grab that gives more bullets to Grand Cannon (632146C), permanently. | |||
:632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other. | |||
:6321464E (SS2): SD Transformation. | |||
== Supers == | |||
:Statue of Liberty: 236AB: Projectile Super. | |||
:Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew. |
Version vom 30. Dezember 2022, 12:54 Uhr
Normals
- 6B: Overhead, hard knockdown
Specials
- 236S: Projectile.
- >214S: Followup, dashes after the projectile and turns it into a multi-hit projectile.
- 214S: Dash slash. A stays in place, B&C move forward.
- 623S: Shoryuken. Properties unknown.
- 6S: Followup.
- 421S: Overhead launcher. Can be followed up with eg. 623S.
- 214K: Command grab that gives more bullets to Grand Cannon (632146C), permanently.
- 632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.
- 6321464E (SS2): SD Transformation.
Supers
- Statue of Liberty: 236AB: Projectile Super.
- Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.