Amakusa(SS6)

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Notable Normals

4D: Launcher.

Specials

Wall 3/9: Triangle Jump.
214/236D: Teleports with invul. Longer distance travelled in far range mode.
CE: Stance chance.
6412364E (SS2): SD Transformation.

Far Range Mode

Slower and shorter jump in this mode.

236S: hadoken.
214A: projectile.
214B: overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
214C: low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
623D: orb spin move, close range, many hits, good chip damage.

Close Range Mode

Faster and longer jump in this mode.

236S:
421D:
623S:
>S:
>D:

Supers

X: 236AB:
X: far range 236BC / 4623BC (SS2):
X: close range 236BC / 4623BC (SS2):


stuff

Roter Orb kurze Reichweite (& kurzer Teleport).
grüner Orb: Lange Reichweite (& langer Teleport).
Amakusas Teleport ist unverwundbar gegen Schläge, kann aber geworfen werden.


Combos

  • Rot Orb crossup j.B, back-turned 2B? > teleport > 2A?> slaps, Quelle: Mikado


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