Amakusa(SS6)
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Notable Normals
- 4D: Launcher.
Specials
- Wall 3/9: Triangle Jump.
- 214/236D: Teleports with invul. Longer distance travelled in far range mode.
- CE: Stance chance.
- 6412364E (SS2): SD Transformation.
Far Range Mode
Slower and shorter jump in this mode.
- 236S: hadoken.
- 214A: projectile.
- 214B: overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
- 214C: low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
- 623D: orb spin move, close range, many hits, good chip damage.
Close Range Mode
Faster and longer jump in this mode.
- 236S:
- 421D:
- 623S:
- >S:
- >D:
Supers
- X: 236AB:
- X: far range 236BC / 4623BC (SS2):
- X: close range 236BC / 4623BC (SS2):
stuff
- Roter Orb kurze Reichweite (& kurzer Teleport).
- grüner Orb: Lange Reichweite (& langer Teleport).
- Amakusas Teleport ist unverwundbar gegen Schläge, kann aber geworfen werden.
Combos
- Rot Orb crossup j.B, back-turned 2B? > teleport > 2A?> slaps, Quelle: Mikado