Amakusa(SS6): Unterschied zwischen den Versionen

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===Far Range Mode===
===Far Range Mode===
Slower and shorter jump in this mode.
Slower and shorter jump & backdash in this mode.


:'''236S:''' hadoken.
:'''236S:''' hadoken.
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===Close Range Mode===
===Close Range Mode===
Faster and longer jump in this mode.
Faster and longer jump & backdash in this mode.


:'''236S:''' multi-hit, close range projectile with soft knockdown.
:'''236S:''' multi-hit, close range projectile with soft knockdown.

Version vom 31. Dezember 2022, 13:09 Uhr

Notable Normals

5D: hop kick, hits mid.
6D: low, special cancel. combos into eg. c236A.
2D: low, special cancel.

Far Range Mode

j.A/B/C: overheads with good range, all angled downwards.
5A(f): delayed mid-range poke.
2A(f): low hit.
5B(c): special cancel. Combos into eg. 214A.
5B(f): long range orb poke from above.
2B(f): anti-air from far away.
5C(c): 2 hits, second launches, soft knockdown.
5C(f): long range orb poke.
2C(c): close-range anti-air, whiffs against standing opponents.
2C(f): full screen low hit, soft knockdown.

Close Range Mode

2A(c): special cancel, combos into 236A.
5B/2B(c): 5 hits, all with special cancel. Combos into 421D.
j.B: very good crossup.
5C(c): 2 hits, second causes soft knockdown.
2C(c): mid hit, special cancel, combos into eg. 236A.
2C(f): low hit, soft knockdown.


Specials

Wall 3/9: Triangle Jump.
214/236D: Teleports with invul. Longer distance travelled in far range mode.
CE: Stance chance. Can already be performed before match start.
6412364E (SS2): SD Transformation.

Far Range Mode

Slower and shorter jump & backdash in this mode.

236S: hadoken.
214A: mid projectile, hard knockdown.
214B: overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
214C: low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
623D: orb spin move, close range, many hits, good chip damage.

Close Range Mode

Faster and longer jump & backdash in this mode.

236S: multi-hit, close range projectile with soft knockdown.
421D: 26 handslaps. Fast startup.
623S: RENGOKU NO HONOOH!!! A = behind, B = above, C = back of opponent
>S: A = crossup, B = straight down, C = fake crossup
>D: cancel with fast fall

Supers

X: 236AB:
X: far range 236BC / 4623BC (SS2):
X: close range 236BC / 4623BC (SS2):


stuff

Roter Orb kurze Reichweite (& kurzer Teleport).
grüner Orb: Lange Reichweite (& langer Teleport).
Amakusas Teleport ist unverwundbar gegen Schläge, kann aber geworfen werden.


Combos

  • Rot Orb crossup j.B, back-turned 2B? > teleport > 2A?> slaps, Quelle: Mikado


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