Amakusa(SS6): Unterschied zwischen den Versionen

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Zeile 20: Zeile 20:
:'''2A(c):''' special cancel, combos into 236A.
:'''2A(c):''' special cancel, combos into 236A.


:'''5B/2B(c):''' 5 hits, all with special cancel. Cannot combo after.
:'''5B/2B(c):''' 5 hits, all with special cancel. Combos into 421D.


:'''5C(c):''' 2 hits, second causes soft knockdown.
:'''5C(c):''' 2 hits, second causes soft knockdown.
Zeile 50: Zeile 50:
Faster and longer jump in this mode.
Faster and longer jump in this mode.


:'''236S:'''
:'''236S:''' multi-hit, close range projectile with soft knockdown.


:'''421D:'''
:'''421D:''' 26 handslaps. Fast startup.


:'''623S:'''
:'''623S:''' RENGOKU NO HONOOH!!! A = behind, B = above, C = back of opponent
:'''>S:'''
:'''>S:''' A = crossup, B = straight down, C = fake crossup
:'''>D:'''
:'''>D:''' cancel with fast fall


== Supers ==
== Supers ==

Version vom 31. Dezember 2022, 13:04 Uhr

Notable Normals

5D: hop kick, hits mid.
6D: low, special cancel. combos into eg. c236A.
2D: low, special cancel.

Far Range Mode

5A(f): delayed mid-range poke.
2A(f): low hit.
5B(c): special cancel. Combos into eg. 214A.
5B(f): long range orb poke from above.
2B(f): anti-air from far away.
5C(c): 2 hits, second launches, soft knockdown.
5C(f): long range orb poke.
2C(c): close-range anti-air, whiffs against standing opponents.
2C(f): full screen low hit, soft knockdown.

Close Range Mode

2A(c): special cancel, combos into 236A.
5B/2B(c): 5 hits, all with special cancel. Combos into 421D.
5C(c): 2 hits, second causes soft knockdown.
2C(c): mid hit, special cancel, combos into eg. 236A.
2C(f): low hit, soft knockdown.


Specials

Wall 3/9: Triangle Jump.
214/236D: Teleports with invul. Longer distance travelled in far range mode.
CE: Stance chance.
6412364E (SS2): SD Transformation.

Far Range Mode

Slower and shorter jump in this mode.

236S: hadoken.
214A: mid projectile, hard knockdown.
214B: overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
214C: low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
623D: orb spin move, close range, many hits, good chip damage.

Close Range Mode

Faster and longer jump in this mode.

236S: multi-hit, close range projectile with soft knockdown.
421D: 26 handslaps. Fast startup.
623S: RENGOKU NO HONOOH!!! A = behind, B = above, C = back of opponent
>S: A = crossup, B = straight down, C = fake crossup
>D: cancel with fast fall

Supers

X: 236AB:
X: far range 236BC / 4623BC (SS2):
X: close range 236BC / 4623BC (SS2):


stuff

Roter Orb kurze Reichweite (& kurzer Teleport).
grüner Orb: Lange Reichweite (& langer Teleport).
Amakusas Teleport ist unverwundbar gegen Schläge, kann aber geworfen werden.


Combos

  • Rot Orb crossup j.B, back-turned 2B? > teleport > 2A?> slaps, Quelle: Mikado


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