Amakusa(SS6): Unterschied zwischen den Versionen
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== Notable Normals == | == Notable Normals == | ||
:'''5D:''' hop kick, hits mid. | |||
:'''6D:''' low, special cancel. combos into eg. c236A. | |||
:'''2D:''' low, special cancel. | |||
===Far | ===Far Range Mode=== | ||
:'''5A(f):''' delayed mid-range poke. | :'''5A(f):''' delayed mid-range poke. | ||
:'''2A(f):''' low hit. | :'''2A(f):''' low hit. | ||
Zeile 13: | Zeile 16: | ||
:'''2C(c):''' close-range anti-air, whiffs against standing opponents. | :'''2C(c):''' close-range anti-air, whiffs against standing opponents. | ||
:'''2C(f):''' full screen low hit, soft knockdown. | :'''2C(f):''' full screen low hit, soft knockdown. | ||
===Close Range Mode=== | |||
:'''2C(c):''' mid hit, special cancel, combos into eg. 236A. | |||
:'''2C(f):''' low hit, soft knockdown. | |||
== Specials == | == Specials == | ||
Zeile 28: | Zeile 36: | ||
:'''236S:''' hadoken. | :'''236S:''' hadoken. | ||
:'''214A:''' projectile. | :'''214A:''' mid projectile, hard knockdown. | ||
:'''214B:''' overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. | :'''214B:''' overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. | ||
:'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. | :'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. |
Version vom 31. Dezember 2022, 12:58 Uhr
Notable Normals
- 5D: hop kick, hits mid.
- 6D: low, special cancel. combos into eg. c236A.
- 2D: low, special cancel.
Far Range Mode
- 5A(f): delayed mid-range poke.
- 2A(f): low hit.
- 5B(c): special cancel. Combos into eg. 214A.
- 5B(f): long range orb poke from above.
- 2B(f): anti-air from far away.
- 5C(c): 2-hit, second launches, soft knockdown.
- 5C(f): long range orb poke.
- 2C(c): close-range anti-air, whiffs against standing opponents.
- 2C(f): full screen low hit, soft knockdown.
Close Range Mode
- 2C(c): mid hit, special cancel, combos into eg. 236A.
- 2C(f): low hit, soft knockdown.
Specials
- Wall 3/9: Triangle Jump.
- 214/236D: Teleports with invul. Longer distance travelled in far range mode.
- CE: Stance chance.
- 6412364E (SS2): SD Transformation.
Far Range Mode
Slower and shorter jump in this mode.
- 236S: hadoken.
- 214A: mid projectile, hard knockdown.
- 214B: overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
- 214C: low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
- 623D: orb spin move, close range, many hits, good chip damage.
Close Range Mode
Faster and longer jump in this mode.
- 236S:
- 421D:
- 623S:
- >S:
- >D:
Supers
- X: 236AB:
- X: far range 236BC / 4623BC (SS2):
- X: close range 236BC / 4623BC (SS2):
stuff
- Roter Orb kurze Reichweite (& kurzer Teleport).
- grüner Orb: Lange Reichweite (& langer Teleport).
- Amakusas Teleport ist unverwundbar gegen Schläge, kann aber geworfen werden.
Combos
- Rot Orb crossup j.B, back-turned 2B? > teleport > 2A?> slaps, Quelle: Mikado