Abel(SF4): Unterschied zwischen den Versionen

13.210 Bytes hinzugefügt ,  1. Februar 2009
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== Framedata ==
== Framedata ==
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 3(8)3
</td><td> 11
</td><td> -3
</td><td> 0
</td><td> 13*10
</td><td> 16*13
</td><td> 25*15
</td><td> 30*20
</td><td> 20*20
</td><td> HL
</td><td> CSpS*S
</td></tr>
<tr>
<td> Close Medium Punch
</td><td> 5
</td><td> 3(8)2
</td><td> 14
</td><td> -2
</td><td> +4
</td><td> 13
</td><td> 16*19
</td><td> 50*30
</td><td> 50*50
</td><td> 40*20
</td><td> HL
</td><td> SpS*S
</td>
</tr>
<tr>
<td> Close Hard Punch
</td><td> 4
</td><td> 3(8)2
</td><td> 20
</td><td> -4
</td><td> 0
</td><td> 17
</td><td> 22*21
</td><td> 80*30
</td><td> 100*100
</td><td> 60*20
</td><td> HL
</td><td> SpS*S
</td>
</tr>
<tr>
<td> Close Light Kick
</td><td> 5
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Close Medium Kick
</td><td> 7
</td><td> 2
</td><td> 16
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td>
</tr>
<tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 6
</td><td> 16
</td><td> -4
</td><td> 0
</td><td> 17
</td><td> 21
</td><td> 100[30]
</td><td> 150[50]
</td><td> 60[20]
</td><td> HL[H]
</td><td> -
</td>
</tr>
<tr>
<td> Far Light Punch
</td><td> 5
</td><td> 3
</td><td> 5
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CS
</td>
</tr>
<tr>
<td> Far Medium Punch
</td><td> 5
</td><td> 6
</td><td> 11
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td>
</tr>
<tr>
<td> Far Hard Punch
</td><td> 12
</td><td> 3
</td><td> 17
</td><td> -2
</td><td> +2
</td><td> 17
</td><td> 21
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Far Light Kick
</td><td> 5
</td><td> 3
</td><td> 8
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Far Medium Kick
</td><td> 8
</td><td> 3
</td><td> 15
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Far Hard Kick
</td><td> 14
</td><td> 2
</td><td> 19
</td><td> -3
</td><td> +1
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Crouch Light Punch
</td><td> 5
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td>
</tr>
<tr>
<td> Crouch Medium Punch
</td><td> 7
</td><td> 3
</td><td> 10
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td>
</tr>
<tr>
<td> Crouch Hard Punch
</td><td> 8
</td><td> 2*2
</td><td> 22
</td><td> -6
</td><td> -
</td><td> 17
</td><td> 22*-
</td><td> 70*40
</td><td> 100*50
</td><td> 60*20
</td><td> HL
</td><td> SpS
</td>
</tr>
<tr>
<td> Crouch Light Kick
</td><td> 5
</td><td> 3
</td><td> 7
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
</td><td> CSpS
</td>
</tr>
<tr>
<td> Crouch Medium Kick
</td><td> 8
</td><td> 5
</td><td> 13
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
</td><td> 40
</td><td> L
</td><td> SpS
</td>
</tr>
<tr>
<td> Crouch Hard Kick
</td><td> 11
</td><td> 3
</td><td> 25
</td><td> -10
</td><td> -
</td><td> 17
</td><td> -
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> L
</td><td> SpS
</td>
</tr>
<tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Up Medium Punch
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Up Hard Punch
</td><td> 5
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Up Light Kick
</td><td> 5
</td><td> 8
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Up Medium Kick
</td><td> 4
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Up Hard Kick
</td><td> 5
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Forward Light Punch
</td><td> 5
</td><td> 8
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Forward Medium Punch
</td><td> 5
</td><td> 10
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Forward Hard Punch
</td><td> 5
</td><td> 8
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Forward Light Kick
</td><td> 4
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Forward Medium Kick
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Jump Forward Hard Kick
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Forward + Medium Kick
</td><td> 7
</td><td> 2
</td><td> 16
</td><td> 0
</td><td> +3
</td><td> 17
</td><td> 20
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td>&nbsp;???
</td>
</tr>
<tr>
<td> Level 1 Focus Attack
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21
</td><td> -21
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Level 2 Focus Attack
</td><td> 17+13
</td><td> 2
</td><td> 35
</td><td> -15
</td><td> -
</td><td> 21
</td><td> -
</td><td> 80
</td><td> 150
</td><td> 40
</td><td> HL
</td><td> -
</td>
</tr>
<tr>
<td> Level 3 Focus Attack
</td><td> 65
</td><td> 2
</td><td> 35
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td>
</tr>
<tr>
<td> Foward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 140
</td><td> 40
</td><td> 0.9
</td><td> -
</td>
</tr>
<tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 140
</td><td> 40
</td><td> 0.9
</td><td> -
</td>
</tr>
<tr>
<td> Change of Direction Light Punch
</td><td> 14
</td><td> 3
</td><td> 29
</td><td> -7
</td><td> -2
</td><td> 24
</td><td> 29
</td><td> 30
</td><td> 50
</td><td> 20/30
</td><td> HL
</td><td> S
</td>
</tr>
<tr>
<td> Change of Direction Medium Punch
</td><td> 16
</td><td> 3
</td><td> 25
</td><td> -3
</td><td> +2
</td><td> 24
</td><td> 29
</td><td> 35
</td><td> 50
</td><td> 20/30
</td><td> HL
</td><td> S
</td>
</tr>
<tr>
<td> Change of Direction Hard Punch
</td><td> 17
</td><td> 3
</td><td> 25
</td><td> -3
</td><td> +2
</td><td> 24
</td><td> 29
</td><td> 40
</td><td> 50
</td><td> 20/30
</td><td> HL
</td><td> S
</td>
</tr>
<tr>
<td> Change of Direction EX
</td><td> 16
</td><td> 3
</td><td> 25
</td><td> -3
</td><td> +2
</td><td> 24
</td><td> 29
</td><td> 40
</td><td> 50
</td><td> 0/0
</td><td> HL
</td><td> S
</td>
</tr>
<tr>
<td> Second Middle
</td><td> 15
</td><td> 4
</td><td> 28
</td><td> -9
</td><td> -4
</td><td> 22
</td><td> 27
</td><td> 40
</td><td> 50
</td><td> 10/20
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Secondoro
</td><td> 22
</td><td> 4
</td><td> 24
</td><td> -5
</td><td> -1
</td><td> 22
</td><td> 26
</td><td> 50
</td><td> 50
</td><td> 20/30
</td><td> L
</td><td> S
</td>
</tr>
<tr>
<td> Middle Finish
</td><td> 10
</td><td> 2
</td><td> 44
</td><td> -35
</td><td> -
</td><td> 10
</td><td> -
</td><td> 80
</td><td> 40
</td><td> 10/30
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Finishuro
</td><td> 22
</td><td> 2
</td><td> 53
</td><td> -44
</td><td> -
</td><td> 10
</td><td> -
</td><td> 150
</td><td> 100
</td><td> 30/30
</td><td> L
</td><td> -
</td>
</tr>
<tr>
<td> Wheel Kick Light Kick
</td><td> 20
</td><td> 7
</td><td> 2+19
</td><td> -8
</td><td> -3
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 30/40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Wheel Kick Medium Kick
</td><td> 24
</td><td> 7
</td><td> 2+20
</td><td> -9
</td><td> -4
</td><td> 17
</td><td> 22
</td><td> 140
</td><td> 200
</td><td> 30/40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Wheel Kick Hard Kick
</td><td> 27
</td><td> 7
</td><td> 1+22
</td><td> -10
</td><td> -5
</td><td> 17
</td><td> 22
</td><td> 160
</td><td> 200
</td><td> 30/40
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Wheel Kick EX
</td><td> 17
</td><td> 7*3
</td><td> 2+19
</td><td> -6
</td><td> -1
</td><td> 17
</td><td> 22
</td><td> 120*60
</td><td> 100*100
</td><td> 0/0
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Marceaux Rolling Light Kick
</td><td> -
</td><td> -
</td><td> 27
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 20/0
</td><td> -
</td><td> -
</td>
</tr>
<tr>
<td> Marceaux Rolling Medium Kick
</td><td> -
</td><td> -
</td><td> 30
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 20/0
</td><td> -
</td><td> -
</td>
</tr>
<tr>
<td> Marceaux Rolling Hard Kick
</td><td> -
</td><td> -
</td><td> 32
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 20/0
</td><td> -
</td><td> -
</td>
</tr>
<tr>
<td> Marceaux Rolling EX
</td><td> -
</td><td> -
</td><td> 32
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr>
<tr>
<td> Sky Fall Light Punch
</td><td> 5
</td><td> 2
</td><td> 31
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*140
</td><td> 100
</td><td> 30/0*100
</td><td> -
</td><td> -
</td>
</tr>
<tr>
<td> Sky Fall Medium Punch
</td><td> 6
</td><td> 4
</td><td> 31
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*150
</td><td> 150
</td><td> 30/0*100
</td><td> -
</td><td> -
</td>
</tr>
<tr>
<td> Sky Fall Hard Punch
</td><td> 9
</td><td> 6
</td><td> 31
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*160
</td><td> 200
</td><td> 30/0*100
</td><td> -
</td><td> -
</td></tr>
<tr>
<td> Sky Fall EX
</td><td> 6
</td><td> 2
</td><td> 31
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*160
</td><td> 150
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr>
<tr>
<td> Tornado Throw Light Punch
</td><td> 5
</td><td> 2
</td><td> 51
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 180
</td><td> 100
</td><td> 30/80
</td><td> 1.3
</td><td> -
</td></tr>
<tr>
<td> Tornado Throw Medium Punch
</td><td> 5
</td><td> 2
</td><td> 45
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 200
</td><td> 140
</td><td> 30/80
</td><td> 1.1
</td><td> -
</td></tr>
<tr>
<td> Tornado Throw Hard Punch
</td><td> 5
</td><td> 2
</td><td> 39
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 220
</td><td> 200
</td><td> 30/80
</td><td> 0.9
</td><td> -
</td></tr>
<tr>
<td> Tornado Throw EX
</td><td> 5
</td><td> 2
</td><td> 54
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 200
</td><td> 150
</td><td> 0/0
</td><td> 1.25
</td><td> -
</td></tr>
<tr>
<td> Super
</td><td> 1+5
</td><td> 2
</td><td> 41
</td><td> -32
</td><td> -
</td><td> 10
</td><td> -
</td><td> 0*335
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr>
<tr>
<td> Ultra
</td><td> 1+13
</td><td> 2
</td><td> 46
</td><td> -30
</td><td> -
</td><td> 17
</td><td> -
</td><td> 40*325
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr>
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</table>
<small><sub>Quelle: [http://www.eventhubs.com/guides/2008/nov/13/abel-frame-data-street-fighter-4/ eventhubs.com]</sub></small>


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