Cyrax(MKT)
Strategie
- Net, 4HK, homing bomb: unsafe gegen teleport punch.
- Net, deep j.K homing bomb, run 4LK: OS gegen tele punch (wird zum sweep), aber beendet auch pressure.
- Sehr hohe geblockt j.K mit 26BLK~LP punishen. Sehr schwer, in UMK3 viel einfacher.
Vs Slides
- Stand block, dann mit HK-HK-4HK punishen (HP-HP.. whifft)
Combos
- (Net,) j.P>HP-HP-HK-HP-HK-4HK: 40%
- aa Net, HP aa Net, run HP>26BLK~LP: 28%
- Throw, LP>Net, run HP>26BLK~LP: 36%
Corner
- Corner Net, deep j.K, (HP>) Net, crossup j.K,\/,[2-6BLK~LP]x2: 54-57%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit.
- Corner Bomb, HP net, deep j.K,4HK, run LK: 63%
- Corner Bomb, Net, run HP net, deep j.K crossup, 2-6BLK-LPx2: 63%, but knocks them out of the corner
- Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low.
- Corner net, j.k crossup, [2-6BLK-LP] x N: own corner only infinite. very strict timing.
Punish
- Blocked Tele Upper, HP>net, walk HP>net, j.K,26BLK-LP: 43%
- Blocked Tele Upper, HP>net, walk HP>net (corner), j.K,4HK, run LK. 59%
Fatalities
- Fat1: 2-2-8-2-HP
- Fat2: close 2-2-6-8-RN
- Animality: close 8-8-2-2
- Babality: 6-6-4-HP
- Friendship: RN-RN-RN-8
- Stage: RN-BLK-RN
- Brutality: HP-HK-HP-HK-HK-HP-HK-HP-HK-LK-LP