System
20-Hit Essence Rule
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki
Damage Analysis
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.
Items
- Life of the Thousand Gods: gives +150 max HP
Weapons
Shuriken
10 (per Shuriken, max 4x10)
Dragon Sword
Weapon Level |
Damage Modifier
|
1 |
100
|
2 |
130
|
3 |
170
|
4 |
200
|
Damage |
X |
80 |
104 |
136 |
160 |
|
XX |
80 |
104 |
136 |
160 |
|
XXX |
120 |
156 |
204 |
240 |
|
XXXX |
120 |
156 |
204 |
240 |
|
XXXXX |
180 |
234 |
306 |
360 |
|
XXX6X |
/ |
/ |
510 |
600 |
|
XXXY |
/ |
/ |
/ |
700 |
|
XXY |
150 |
195 |
255 |
300 |
|
XXYY |
/ |
156 |
204 |
240 |
|
XXYYY |
/ |
/ |
238 |
280 |
|
XXYYYY |
/ |
/ |
510 |
600 |
Same follow ups as XY.
|
XXY6Y |
/ |
390 |
510 |
600 |
|
XX6X |
100 |
130 |
170 |
200 |
|
XX6XX |
240 |
312 |
480 |
480 |
|
XX6XY |
300 |
390 |
510 |
600 |
|
XX6XYY |
/ |
195 |
255 |
300 |
|
XY |
150 |
195 |
255 |
300 |
Launcher.
|
XYX |
100 |
130 |
170 |
200 |
|
XYXX |
/ |
130 |
170 |
200 |
Only comes out if XYX connected.
|
XYXXX |
/ |
130 |
170 |
200 |
|
XYXXXX |
/ |
208 |
272 |
320 |
|
XYXXXY |
/ |
1500 |
1500 |
1500 |
Izuna Drop. Grab, instant kill.
|
XYY |
160 |
208 |
272 |
320 |
|
X[Y] |
150 |
195 |
255 |
300 |
|
X[Y]Y |
/ |
/ |
/ |
400 |
|
X[Y]YY |
/ |
/ |
/ |
400 |
|
X[Y]YYY |
/ |
/ |
/ |
500 |
|
X[Y]YYYY |
/ |
/ |
/ |
500 |
|
X[Y]YYYYY |
/ |
/ |
/ |
500 |
Hien animation. Possibly also instant kills airborne enemies, needs testing.
|
6X |
100 |
130 |
170 |
200 |
|
6XX |
80 |
104 |
136 |
160 |
|
6XXX |
120 |
156 |
204 |
240 |
|
6XXXX |
120 |
156 |
204 |
240 |
|
6XXXXX |
180 |
234 |
306 |
360 |
|
6XXX6X |
/ |
/ |
510 |
600 |
|
6XXXY |
/ |
/ |
/ |
700 |
|
6XXY |
150 |
195 |
255 |
300 |
|
6XXYY |
/ |
156 |
204 |
240 |
|
6XXYYY |
/ |
/ |
238 |
280 |
|
6XXYYYY |
/ |
/ |
510 |
600 |
Same follow ups as XY.
|
6XX6X |
140 |
182 |
238 |
280 |
|
6XX6XX |
/ |
182 |
238 |
280 |
|
6XX6Y |
150 |
195 |
255 |
300 |
|
6XX6YY |
/ |
390 |
510 |
600 |
|
6XX6YY6Y |
/ |
195 |
255 |
300 |
Same follow ups as XY.
|
6XX6YY6[Y] |
/ |
195 |
255 |
300 |
Same follow ups as X[Y].
|
6XY |
150 |
195 |
255 |
300 |
Same follow ups as XY.
|
Y |
200 |
260 |
340 |
400 |
|
YY |
200 |
260 |
340 |
400 |
|
YYY |
/ |
390 |
510 |
600 |
|
[Y] |
250 |
325 |
425 |
500 |
|
[Y]+essence |
750 |
975 |
1275 |
1500 |
Level 1 charge essence. Level 2 charge triggers the max versions.
|
[Y]max |
1860 |
2418 |
3162 |
3720* |
*=listed in the guide, but can technically not be achieved(replaced by [Y]max(lvl4).
|
[Y]max(lvl4) |
/ |
/ |
/ |
3960 |
Replaces the move above.
|
6Y |
150 |
195 |
255 |
300 |
Same follow ups as XY.
|
6[Y] |
150 |
195 |
255 |
300 |
Same follow ups as X[Y].
|
Run X |
140 |
182 |
238 |
280 |
|
Run XX |
/ |
182 |
238 |
280 |
|
Run Y |
150 |
195 |
255 |
300 |
|
Run YY |
/ |
390 |
510 |
600 |
|
Run YY6Y |
/ |
195 |
255 |
300 |
Same follow ups as XY.
|
Run YY6[Y] |
/ |
195 |
255 |
300 |
Same follow ups as X[Y].
|
360°Y |
/ |
260 |
340 |
400 |
2nd part of attack has same follow ups as XY.
|
360°[Y] |
/ |
/ |
680 |
800 |
|
360°[Y]max |
/ |
/ |
2550 |
/ |
|
360°[Y]max(lvl4) |
/ |
/ |
/ |
4400 |
|
Guard>X |
100 |
130 |
170 |
200 |
Parry attack.
|
Guard>XX(behind) |
100 |
130 |
170 |
200 |
When behind the enemy.
|
Guard>XX(front) |
300 |
390 |
510 |
600 |
When in front of the enemy.
|
Guard>Y |
240 |
312 |
408 |
480 |
Same follow ups as XY.
|
OTG Y |
300 |
390 |
510 |
600 |
Against enemy lying on the ground.
|
j.X |
100 |
130 |
170 |
200 |
|
j.XX |
/ |
130 |
170 |
200 |
Only comes out if j.X connected.
|
j.XXX |
/ |
130 |
170 |
200 |
|
j.XXXX |
/ |
208 |
272 |
320 |
|
j.XXXY |
/ |
1500 |
1500 |
1500 |
Same as XYXXXY (Izuna drop)
|
j.XY |
160 |
208 |
272 |
320 |
Same animation as XYY
|
j.Y |
160 |
208 |
272 |
320 |
Same animation as XYY
|
fwd.j.X |
150 |
195 |
255 |
300 |
|
fwd.j.Y |
200 |
260 |
340 |
400 |
|
fwd.j.6Y |
250 |
325 |
425 |
500 |
Flying Swallow / 飛燕(hien). Instantly kills airborne enemies.
|
fwd.j.6Y6Y |
/ |
325 |
425 |
500 |
Only triggers if Hien hit. Instantly kills airborne enemies.
|
fwd.j.6Y6Y6Y |
/ |
/ |
425 |
500 |
Only triggers if Hien #2hit. Instantly kills airborne enemies.
|
\/>X |
/ |
130 |
170 |
200 |
Landing recovery cancel. Same follow ups as X, but 2nd hit has different animation (needs more research)
|
close j.X+A |
450 |
450 |
450 |
450 |
Throw. Can knock enemy into walls and other enemies, damage needs to be researched.
|
Wall run X/Y |
250 |
325 |
425 |
500 |
Hien as a wall attack. Instant kills airborne enemies.
|
Wall run X/YY |
/ |
325 |
425 |
500 |
Only triggers if Hien hit. Instant kills airborne enemies.
|
Wall run X/YYY |
/ |
/ |
425 |
500 |
Only triggers if Hien #2 hit. Instant kills airborne enemies.
|
Wall X |
100+200 |
130+260 |
170+340 |
200+400 |
飛龍刃/hiryuujin. While running up / sticking to wall. Has an automatic ground follow up on hit. Listed dmg=air part + ground part.
|
Wall Y |
250 |
325 |
425 |
500 |
空蝉斬り/utsusemigiri. While running up / sticking to wall. Identical to Wall j.Y.
|
Wall j.X |
100+300 |
130+390 |
170+510 |
200+600 |
神威飛龍刃/kamuihiryuujin. While jumping from a wall. Has an automatic ground follow up on hit. Listed dmg=air part + ground part.
|
Wall j.Y |
250 |
325 |
425 |
500 |
神威空蝉斬り/kamuiutsusemigiri. While jumping from a wall. Identical to Wall Y.
|
Level 1/2/3/4
- X: 80/x/x/160
- XX: 80+80
- XXX:80+80+120
- f.X: 100
- Y: 200/x/x/400
- f.Y: 150
Jumping
- j.Y: 160/x/x/320
- j.f.Y (Flying Swallow): 250 (normal hit)
Dragon Claws
XX→XYYY kills bosses?
Level 1
Enemy Stats
Black Spider Ninja
HP: 550/650/750
Claw Ninja
- Acolyte HP: 600/700/800 (15%/25%/60%)
- Warrior HP: 600/700/800 (12.5%/22.5%/65%)
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
Difficulty
Difficulty affects these things:
- Starting HP
- Enemy count
- Enemy AI
Difficulty does NOT affect these things:
Way of the Acolyte / 忍の道
Way of the Warrior / 強者の道
Path of the Mentor / 悟りの道
Chapter I
Battle 1
Before Muramasa
- Acolyte test1: 4x Claw Ninja (4x800)
- Acolyte test2: 4x Claw Ninja (2x800+2x700)
- Warrior: 5x Claw Ninja (4x800+1x700)
Battle 2
After Muramasa
- Acolyte test1: 4x Ninja (3x750+1x550)
- Acolyte test2: 4x Ninja (2x750+2x650)
Battle 3
After opening the door
- Acolyte: 4x Ninja (3x650+1x750)
Battle 4
Before wall run
- Acolyte: 4x Ninja (3x650+1x750)
Battle 5
After wall run
- Acolyte: 3x Ninja (2x750+1x650)
Battle 6
Drop after crystal skull
- Acolyte: 4x Ninja (3x750+1x550)
Battle 7
Stairs after drop
- Acolyte: 1x Ninja (1x550)
Battle 8
After stairs
- Acolyte: 3x Ninja (2x650+1x550) +1x Claw Ninja (800)
Battle 9
Wall run behind door
- Acolyte: 2x Ninja (1x650+1x750)
Battle 10
After wall run
- Acolyte: 3x Ninja (2x750+1x550) +1x Claw Ninja (800)
Battle 11
After pole swing
- Acolyte: 3x Ninja (2x650+1x750) +1 Ninja(delayed) (750) Note: all 3 of them are missing an arm for whatever reason
= Sources