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!Ich bin Alpha und Omega!
Hier gibt es meine eigenen kleinen Guides zu Charaktern die keine Wiki haben.
Unzen
General Notes
- Zoning shoulder Tackle: HP(far, whiff), HP
- Combo from Tackle: HP(far, whiff), HP(tackle, hit), HK, 6LP, ...
- Die Böse Combo: Jumping.HK(cross-up), LK, LK, HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (22hits; 23 mit Jump-in)
- Aus dem Tackle: HP(far, whiff), HP(tackle, hit), HK, 6LP, LP, LK, HK, 6LP, LP, LK, HK, 6HP(super combo ender) (21hits; 20 hits falls der Tackle auch noch ins leere geht.)
Destoroy Combo
- Starter A: HP(far, whiff), HP(tackle, hit), HK, 6LP, ...
- Starter B: Jumping.HK(cross-up), LK, LK, HK, 6LP, ...
- Mid section (standing Opponent): LP, LK, HK, 6LP, ...
- Mid section (crouching Opponent): 236LK, LP, LK, HK, 6LP, ...
- Ender: LP, LK, HK, 6HP
<3 das ding macht btw. mit Starter A 75%, mit Starter B 85% Balken. Der 6HP Super am Ende is also nicht zu selten.
Way of the Hammerer:
- 21478P: Strafe Gottes - Schlägt der Gegner da rein, wird er sofort von einer Strafenden Faust ins Wach-Koma geschickt.
- 21463214P: Power Bomb - Command Grab
- 41236HP: Force Push - Command Grab
- 63214P: Double Axe Handle Blow, Napalm edition - merkwürdiger Sprung angriff, führt meaty ausgeführt aber wohl zu nettem okizeme.
- 236K: Schulter des Todes - Stärke Entfernungs-abhängig wählen und danach mit LP weiter machen.
- 236K, 236K: der eigentliche follow up der Schulter
- HP+HK: Unzen Lariat - Lariat eben. AA, Anti Projektil
Godzilla vs Tokyo:
- Hyper mode: Hit ABC to enter hyper mode. hm... use unclear
- Super Combo: Hyper Mode or Super Meter - Sumo slaps - LP/LK, LK, HK, 6HP
- Desperation: Hyper Mode or Red Life - Yama Destoroyha Unzen Style - 4632146LP+LK
- Finishers: Hyper Mode/Super Meter + Enemy has Red Life - (BAM! Alder!)x3 - 21441236LP+LP
- Misc: Hyper Mode/Super Meter - Best Bear Hug Eva!!! - [4]6+LP+LK (falls super meter nicht voll ist bleibt Unzen so lange am brüllen bis es voll ist
Gokuraku Taro
Gokuraku Taro (1024 years blood-type O 208cm 202kg)
Normals and Buttons:
- A = Light Slash = LS
- B = Medium Slash = MS
- A+B = Heavy Slash = HS
- C = Light Kick = LK
- D = Medium Kick = MK
- C+D = Heavy Kick = HK
- S = Any Slash, K = Any Kick
Special Normals:
- S+K = Hyper Heavy Attack
- 2S+K = 'splosion Sweep
- 66S+K = Running Slide
Specials:
- 623S
- LS - Schneller AA
- MS - Anti Air, Durchschnitt
- HS - Anti Air, Langsam und stark
- 41236MS+LK - Home Run - command grab - Krankhaft stark
- Follow up: LS, Super
- Carge HS - Shoulder Tackle
Magic:
- 22LS/MS/LK Spuckt Feuer, Lässt sich mit Stick steuern. Buttton bestimmt anfangs Richtung
- LS=high
- MS=low
- LK=straight
Quelle1: gamefaqs, Quelle2: gamefaqs, Quelle 3: neo-arcadia
Samurai Spirits 6
General Info
Copy der Basic Sektion vom verbotenen Guide
- Landing-Cancel in SS6:Das spiel hat nen sound für jump-"cancel"-fail.Wenn ihr das pochen eurer Landung hört, habt ihr zu spät wieder nach oben gedrückt. (oder zu früh) Mit dem richtigen Timing, wird der Sound der Landung garnicht erst abgespielt.
- Important Sidenote: Landing Cancel heist in SS6 die Landing Recovery durch einen weiteren Sprung, Dodge, Backhop oder Special zu verkürzen
- Crouch cancel?: Das geräusch bleibt auch weg wenn man unten hält... crouch cancel in instant grab möglich?
- Wake-up: beim Aufprall kann man sich abrollen
- Fast - E: kurze Rolle (vulerable to attacks, but not to throws (you can just jump out)
- Long - 4E: lange Rolle (vulerable to throws/command throws, but not to attacks (you can just block)
Gao
- Bnb: jump-in-Heavy, lange ten-chain(ss4 style - aabbcc), cancel bei hit 7 der chain in speer rekka (236L, 236M, 236H) -> 77Dmg
Kazuki
- BnB: L+M (ten-combo-starter), BBC, 623L/M/H/L+K -> 72Dmg - 115Dmg (Je nach Charge)
Enya
- Link-O-Rama: possible and important links/combos
- 6K -> A+B(ten)
- 6K -> B(c)
- 6B -> 236A, ...
- 6B -> A+B(ten)
Basara
- sick-o-head: 66 für Dash und vorwärtsmomentum, 44 für backdash, hier dann sofort runter auf 1 und K. Wird das richtig gemacht gibt es einen Instant OH mit juggle option. (super möglich) Sack schwer.
RF-027 Jackal
Specs
Leg Type: Insectroid
Arm Type: Heat Rod
Weapon Type: Bit/Whip
Command Moves
- Downward Spike - (in Air) 2+B: Headstomp - boost or other attack?
Special Move
- Laser Screen Ground - 632+W: (consumes Weapon Meter) Mitte bis Boden lahmer aber starker Laser.
- Laser Screen Air - 236+W: (consumes Weapon Meter) Von Oben bis Bildschirm-Mitte
- Dizzy Boomerang - 214+A:
- Dizzy Boomerang - 214+B:
- Dizzy Boomerang - (in Air) 214+A:
- Dizzy Boomerang - (in Air) 214+B:
- Heat Grapple - 236+A: Schlag nach Vorne. Gute Reichweite.
- Heat Grapple - 236+B: Schlag 45° nach Oben. Gute Reichweite.
- Jackal Stamp - [2], 6A:
- Jackal Stamp - [2], 6B:
Cyber-EX
- Assault Bits - 236236B: (Cyber-EX) Hat invul, trifft nicht wenn Gegner zu nahe, keine Combo.
Ring of Destruction 2
Wue-Man-Chu 2011 Review
- Full Guilty Gear Encounter
- the tierlist - everyone vs everyone best of 25 Needs to be continued in Frankfurt.
- Result: FAIL - only had some matches with Dave.
- Fate U/C
- VS' Daily war against all Fate players
- The Lab Checking for madness
- Infinites
- parry practice
- alternative combos/ parry combo
- Result: FAIL - only had some matches with Dave.
- FUUN!!!!
- Guard-Cancel Challenge!
- Lab Check for Kim infinite vs Gordon
- Result: Success Fight with as many GCs as possible - Done, still seems like a legit game. Got to check the infinites in the future. (kim has one vs gordon, joker should have a stupid one). Didn't pull off anything weird in this meeting.
- Cyberbots Blitzkrieg FAIL No Metal Madness without Adi.
- Kabuki Klash Blitzkrieg vs Chris - Done, some matches, Dip setting, random mashing, more would have been good.
- RB2 Nothing happend as TD was missing.
- KOF13:
- The Lab: Mit prof. dr. dr. serious killa'da gates, Mr. Combocide and the Meat Pope, extended by sleeping simon and the TDnsanity.
- First Clash: Ugly brutal unsatisfying rapetrains leaving the stations...
- Result: Complete FAIL I still don't like it.
- Truffel Hunt:
- mame random selector times 42: From 42 attemps of random selection we select the best game and go for it. At least for 2 hours.
- Result: Sucess Change Air Blade - Awesome VS 2D Shooting
Meanwhile in Outworld:
- MK3 - Sleeping Simon is killing it!
- Weapon Lord - Finally a good emulation. SNES Version is the way to go. (thanks to bsnes)
- if Bane Presses LP with his 626MP it simply gets unblockable ??? related to teleport glitch?
- GAURD BREAKS: Tired of the turtler in the corner going ultra deffensive? Here's the answer: Every character has a move that forces their gaurd down and makes their next block ineffective. All I have to say is, "MWAH-Ha-HAA!!!" These are described in the moves lists. Source
- Killer Instict 2 - just a short run on it.
- broke the magic. replace auto combo aka Linker with single hit, creates manual combos. meh... weak.
- Ring of Destruction is awesome and simple.
- Tenka has been forgotten, shame on us.
- BR3... have to give Wii version another chance. I think we can manage the circling by now.
- Chris beat Gowcaizer on lvl8. we went shopping cooked dinner and fought over 30 gg matches meanwhile...
- I beat Helheim Mode in Akatsuki. Solid 90 Minute run. (First time hurts)