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Interview

Introduction

This interview was conducted on march 3rd 2010, during the course of a press event in Cologne, held by Headup Games, the German publisher of Blazblue: Calamity Trigger. The interview was conducted by Adrian Ruth (Kuroko) and David Huggele (ATG) for www.HardEdge.org, the biggest German Fighting Game community. Before the interview, Tomo Ohno held an introductory speech and outlined Zen United's work in Europe, emphasizing that the late European release of Blazblue: Calamity Trigger is necessary in order to gather feedback about the market, which Arc isn't accustomed to yet.

The interview

HardEdge:

The PC-Version is listed on the internet as coming out in France - so everybody was thinking: oh, it's in french only, will we ever get to play this?

Tomo Ohno:

Our focus of the pc market is actually Germany. This is our target market, since it's obiously the biggest PC market.

HardEdge:

Xbox Live and Playstation Network are very popular platforms. Have you thought of bringing older Arc SystemWorks fighting games to XBOX Live or Playstation Network?

Tomo Ohno:

There is a possibility but at the moment we don´t have actual plans. What the thing is: for example in Guilty Gear. It was developed for PS2. It looks ok but but back then the TVs weren´t that big. There were those big, chunky TVs. It looks ok. Play Guilty Gear now on those flat TVs, the big ones - It doesn't look good. It looks as if you are missing some color. It looks kind of grey. So that was one concern we had. We want people to play it.