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insert tight arakune wirblers here, caster infinite setups und fate cawmbos

caster
  • 2B,6C,5C, 623C, 421C
sehr gute Okizeme und Pressure Möglichkeit um auf Entfernung zu kommen

non techbar finden

lern mal combos!

j.623C, 22C, 623A, 214B, 22C 623A, 214B, ABC, 236236B, 421A, 623C, 236236B, 421A, 22C, 623A, 214B, 22C, 623A, 214B, dash, 2A 2A, 2B, 5B 214A, 2B, 5B, 2C, 214C, dash, 5B, 2C, 5C, 62314C lol 100% combo video caster

http://www.youtube.com/watch?v=DI0QbG2qHxg

leysritt

5B 6C 2C 236C 6C 2147C 623C activate jB jC falling jA 5A 5B/6B? 623A 2369C 236236A

200% meter halbe life bar


shin

3 Sterne Midscreen in Fatal KO

  • 214CE, 2B,5C, CDE, 214214, 236CD

Achtung, diese Combo nutzt eine Eigenart der Engine aus: CDE, 214214C muss so ausgeführt werden, das man am Gegner vorbeiboostet und dann den Super aktiviert. Der Gegner wird dann an einem Vorbeifliegen, vom Super getroffen werden und wieder zurück fliegen. Danach steht man genau in der Reichweite für Fatal KO. Genaue Eingabe und Timing unbekannt. Geht gegen: Rei, ..
http://www.youtube.com/watch?v=VCa2mpPgRXk#t=2m10s

xup 5b, 2a 5c CD e f5C 214CE 5D jA jC jA 66 jD 5D AB

CDE (c)5C 5D 214CE 5D jA, jA, land, jA, jA, land, jA, jB, AC ? vs jagi left corner

arakune
arakune combos (dloop forum + selbst)
clean up und wikitauglich machen weil der original poster augen wie ein fuchs haben muss um das zu raffen.

Arakune Calamity Trigger Combos:

Notes: For releasing the C and B bug C/B means that you release them at the same time and C>B means that you release the C then B bug. For starting the third C loop (and others depending on preference) you have to press 6C then immediately release a 6A bug in order to prevent someone from teching, and in the combos it will look like this 6C/A bug. RC stands for rapid cancel. For jump canceling, any jump canceling from the ground to air won't be included in the notation for the combo (unless it's something very specific) because it is something most players do naturally, but for jumping during an aerial combo I will include when and what direction to do it in. The notation will look like this j/whatever direction a player should jump in, ex: j/8. For releasing any bugs in whatever direction 2/5/8 release the bugs all in the exact same direction, 1/4/7 release bugs all in the exact same direction and 3/6/9 release bugs all in the exact same direction. In order to get the 6B>6C bugs to connect in a corner combo you have to release the B bug just barely before you release the C bug (don't take any short pauses like doing the 2B>6A bug).

About the length of the combos/Trouble with recursing: For most of these combos I would suggest not doing all 3 C loops because the timing necessary to do the recurse at the end becomes very strict. Later on I will include shorter versions of these combos that are a little easier to do. Also, if you're having trouble doing j6A>j/9>j5C>j5D to recurse the opponent, I suggest you just do j5C>j5D instead. It is much easier to do.

Warning: If I don't say how much damage the combo does that means that I have not tested it out in training, so it may or may not work.


Continuum Shift Combos
ebenfalls umformatieren und noch weiter ausm forum suchen

Source: http://www14.atwiki.jp/arakune/pages/63.html

Uncursed JB combos:

(JB) > 5A*1~2 > 6B > J6D Quote: Requires low air dash J6D sometimes

   * J6D whiffs on Hakumen, Rachel
   * Works on Arakune, Hakumen and Rachel near corner

(JB) > 5B > 5D > IAD J4B > 5A > 6B > J6D Quote: JB has to be close.

   * Variation (JB) > 5B > 5D > IAD JA*2> J4B > 5A > 6B > J6D
   * Bang, Noel, extra low air dash required on variation

JB on ducking character > 5B > 5D > IAD J4B > 5A > 6B > J6D Quote: Works best in corner (JB) > 2A *1-3 > 2C > RC > 5D > JA > JC > JD Quote: Delay the RC after 2C. You want to move forward a little until opponent is coming back down before RC

   * Variation 2A *1-3 > 236236C > 5D > JA > JC > JD
   * 2A > 5B > 5D > 236236C does not work due to distance

Corner JB > 5A > 6B > IAD JD > 5D > J6A > (JC) > JC > JD Quote: Deep corner. Don't need to barrier. Jump straight up for J6A. JB(2) you can do J6A > (JC) > JA > JC > JD

   * Variation JB(3) > 5A > 6B > IAD LAND > 5D > JA > JC > JD
   * 100% curse

(J6A/B/C) > JB > 236236C > 5D > JA > JC > JD

Curse building combos:

2A > 5B > 5D Quote: Close followup IAD J4B > 5A > 6B > J6D

   * Variation followup IAD JA * 2 > J4B > 5A > 6B > J6D

6A > 5D > IAD J4B > 5A >6B >J6D Quote: Variation 6A > 5D > IAD JA*2 > 4B > 5A > 6B > J6D

   * Bang, Noel use IAD JA
   * Variation 6A > 5D > 236236C > 5D > JA > JC > JD
   * Make sure to adjust beam to move opponent higher
   * 100% curse

3C > JD > 5A > 6B > J6D
3C > J2A Dive Cancel > 5D > JA > JC > JD
Dive Cancel > 5B > JA > JC > J2A Dive Cancel > 5D > JA > JC > JD
Close JD > 5D > JA > JC > JD
Quote:
Punish with this if you can. 100% curse
Anti-Air/Air-to-Air Curse Building Combos:

2B CH > 5D > J4B > 5A > 6B > J6D
5C Normal Hit> JA > JC > J2A Dive Cancel > 5D > J6B > JA > JC > JD
5C FC > JD > 5D > JA > JC > JD
Quote:
Timing of JD is really hard here. 100% curse
JA (air to air)> J6A/B/C > (JC) > JA > JB > JC > JD
J6A/B/C (air to air) > (JC) > JA > JB > JC > JD
Air Throw > JD > 5D > JA > JC > JD
Quote:
JD is done as low to the ground as possible. 100% curse

   * Very high Air Throw > J2A > J2C dive cancel > 5D> JA > JC > JD
   * Use when too high to hit with JD on the way down.

Situational Curse Building Combos:
236236C > 5D > JA > JC > JD
Quote:
Adjust left/right to bounce opponent higher to allow time to hit with 5D. Can't adjust beam on tager.
214214D > walk forward 5D > JC > JD
Ground Throw > 23236C > 5D > JA > JC > JD
Gold Burst > 5D > JA > JC > JD
Quote:
Very hard when opponent is too far. Dive-cancel variations possible also.
J6D > 3C > 236236C > 5D
Quote:
Tager Variation J6D > 3C > JD > 5A > 6B> J6D
Counter Assault > 236236C > 5D> JA > JC > JD
Quote:
requires 100% heat. Dive-cancel variations possible
CH/FC Curse Building Combos:
5D CH > JD > 5D > JA > JC > JD
Quote:
If you go into fever after 5D, D bug will connect after JD and you can go into loops. 100% curse
FAR 2C FC > 5D > JA > JC > J2A Dive cancel > 5D > JA > JC > JD
Quote:
100% curse
MIDDLE 2C FC > 6A > 5D > JA > JC > J2A Dive cancel > 5D > JA > JC > JD
Quote:
100% curse
NEAR 2C FC > 5A * 1-2> (JA> JC > J2A Dive Cancel > 5D) * 3
Quote:
100% curse
JC FC > CPQ > 5D > JA > JC > J2A Dive Cancel > 5D > JA > JC > JD
Quote:
100% curse

While Cursed Combo Starters:
2A* 2> 6A Bug > 5C > 5C Bug > 5D Bug Down > 5D Bug Up > Loops
Quote:
Use 3A>3A>5CD to release D bug
6A > 2B > 2A > 5C > 5C Bug > 5D Bug Down > 5D Bug Up > Loops
Quote:
hold A after 6A > 3B > 6A Bug > 2A > 5CD to release D bug
JC >5C Bug > JD > 5D Bug Down > 5D Bug Up > Loops
Quote:
used for mixup from 6A string, C bug must be hold before JC
JC > 5C Bug > J214C > 5D Bug Down > 5D Bug Up > Loops
Quote:
used for mixup from 6A string, C bug must be hold before JC
JC > 5C Bug > J214B > 5D Bug Down > 5D Bug Up > Loops
Quote:
used for mixup from 6A string, C bug must be hold before JC, stabilizing variation
2B > 4B Bug > 6C Set 1 > 6C Bug > 5C Set 2 > 2C Set 3 > 5D Bug Down > 5D Bug Up > Loops
Quote:
1B then 6C set is 6C > 5CD > 2C to get the D bug timing
3A > CPQ > 6A bug > 5C bug > 5D Bug Down > 5D Bug Up
Quote:
CPQ+5CD together for crossup A bug
Throw > 5D Bug Down > 5D Bug Up > Loops
Quote:
Adjust with 4/6D Bug in corners
Air Throw > 5D Bug Down > 5D Bug Up > Loops
Air Throw > J6C > 236C > 6D Bug Down > D Bug Up > Loops

Loops:
J6C > 236C > 6D Bug*N
Quote:
Can change sides during combos by teleporting
J2A Dive > J2C Dive > 5C Bug > 5D Bug*N
Quote:
Adjust D bug near corners with 4/6
(Corner)236C > 6C Bug > 6D Bug Down > JC during D bug Down > 214C > D Bug Up
Quote:
note C bug hits first before 6D bug down, release both 6CD together midway through, also works mid screen but not on smaller characters
Loop Enders
D Bug Down > 6D > 236D > D Bug Up
D Bug Up > 236C > 6C Bug > 6D Bug Down > Low to Ground 236D > 6D > Low to Ground 236D
(Corner)D Bug Up > J2A Dive > J2C Dive(whiff) > 6C Bug > 6D Bug Down > 6D Bell Bug > 236D > D Bug Up > off the ground 6B Bug > 2D
D Bug Up > 236236C > 236236C
Quote:
100% but does most damage