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===Counter Hit Air Juggle Time=== | ===Counter Hit Air Juggle Time=== | ||
Counter hits against airborne opponents have added juggle time. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves. | Counter hits against airborne opponents have added juggle time. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves. | ||
*Normal attacks (both standing and jumping) have | *Normal attacks (both standing and jumping) have 23F full juggle. | ||
*5E/j.E has | *5E/j.E has 20F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 20F + 12F). | ||
*Special Moves vary drastically on counter hit, with some adding a large amount of limited juggle frames and others doing nothing. | *Special Moves vary drastically on counter hit, with some adding a large amount of limited juggle frames and others doing nothing. | ||