The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

 
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===Counter Hit Air Juggle Time===
===Counter Hit Air Juggle Time===
Counter hits against airborne opponents have added juggle time. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves.
Counter hits against airborne opponents have added juggle time. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves.
*Normal attacks (both standing and jumping) have 14F full juggle.
*Normal attacks (both standing and jumping) have 23F full juggle.
*5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F).
*5E/j.E has 20F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 20F + 12F).
*Special Moves vary drastically on counter hit, with some adding a large amount of limited juggle frames and others doing nothing.
*Special Moves vary drastically on counter hit, with some adding a large amount of limited juggle frames and others doing nothing.


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