The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==Air Hit Stun & Juggles==
==Air Hit Stun & Juggles==
:Attacks that either put the opponent into the air (= launchers) or attacks that hit them in the air can have added air hit stun.
:Attacks that either put the opponent into the air (= launchers) or attacks that hit them in the air have special air hit stun rules.
:This hit stun can have 4 states:
:In the frame data, the "Air" and "C-Air" columns list the air hit stun for an attack / Counter Hit attack that either launches or hits the opponent while they are airborne.
:In the frame data, the "J-Type" columns list under what conditions the attack is allowed to juggle.
 
:Air hit stun can have 4 states:


===Full Juggle===
===Full Juggle===
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