The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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Thanks to [http://hartheon.web.fc2.com/neta.html Hartheon] (see:"1F無敵") & the research of several players we know that the last frame of hit stun in KOFXI is invulnerable, except against throws.<br>
Thanks to [http://hartheon.web.fc2.com/neta.html Hartheon] (see:"1F無敵") & the research of several players we know that the last frame of hit stun in KOFXI is invulnerable, except against throws.<br>
This means that an attack that gives 6F advantage does not combo into an attack that hits on F6, because the frame where it would connect falls onto the invulnerability frame. It is advised to keep this in mind when using the frame data of this wiki.<br>
This means that an attack that gives 6F advantage does not combo into an attack that hits on F6, because the frame where it would connect falls onto the invulnerability frame. It is advised to keep this in mind when using the frame data of this wiki.<br>
[[bild:1F_invulnerability.gif]]
[[bild:1F_invulnerability.gif]]<br>
''This image shows Oswald's 214P whiffing because its single active frame overlaps with the invulnerable frame.''


==Super Freeze==
==Super Freeze==
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