The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:'''4F''' standing recovery (for most characters)
:'''4F''' standing recovery (for most characters)


===Backdash jump start===
===Backdash startup===
:For most characters, backdashes enter a "jumping" animation & hurtbox on '''F5'''.
:For most characters, backdashes have '''4F''' of backdash startup (before they enter the jumping state where their legs or feet are invulnerable).


Exceptions:
Exceptions:
:'''Jumping on F4:''' Benimaru & all console-exclusive characters
:'''3F startup:''' Benimaru & all console-exclusive characters
:'''Jumping on F3:''' Shion with Spear equipped
:'''2F startup:''' Shion with Spear equipped


===Backdash jump duration===
===Backdash jump duration===
The "jumping" animation & airborne state has a different duration for each character:
The "jumping" animation & airborne state has a different duration for each character:
:11F: Malin
:12F: King, Ralf
:13F: Ash, Oswald, Shen, Vanessa, K', Griffon, Eiji, Jazu, Shion (Rope)
:14F: Kyo, Duck, Mary, Ramon, Kula, Kasumi, Athena
:15F: Ryo, Maxima, Magaki
:16F: Terry, Yuri, Duolon, Gato, Clark, Whip, Kensou, Hayate
:17F: Iori, Shingo, Gai, Silber
:18F: Benimaru
:20F: Kim, Elisabeth, Shion (Spear)
:21F: Jenet, Adelheid
:22F: Momoko


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