The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

K
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[[bild:kofxi_kyo_backdash.gif]]<br>
[[bild:kofxi_kyo_backdash.gif]]<br>
Backdashes consist of...
Backdashes consist of...
:Standing startup from '''F1''' that is considered airborne
:Standing startup from '''F1''' that is considered airborne (cannot be thrown & a hit results in a flip in air)
:A "jumping" animation & hurtbox starting on '''F5''' (for most characters) that has no hurtbox on the legs and that has character-specific duration
:A "jumping" animation & hurtbox starting on '''F5''' (for most characters) that has no hurtbox on the legs and that has character-specific duration
:'''4F''' standing recovery (for most characters)
:'''4F''' standing recovery (for most characters)
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