The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:Block Hit Stop from standing & jumping hard attacks: 11F
:Block Hit Stop from standing & jumping hard attacks: 11F


'''Other Hit Stop properties:'''
:Hit Stop is the same on hit & guard.
: *=Once Hit Stop for the enemy is over, the first 2F of the enemy's Hit Stun do not apply any pushback yet - this makes them look like Hit Stop, but they are actually part of Hit Stun already.
: *=Once Hit Stop for the enemy is over, the first 2F of the enemy's Hit Stun do not apply any pushback yet - this makes them look like Hit Stop, but they are actually part of Hit Stun already.
:There are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C).
:There are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C).
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