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**21416A: ''[1 Super Stock]'' high-damage combo into super. | **21416A: ''[1 Super Stock]'' high-damage combo into super. | ||
*J-C/D,5A(c)/5C>623B>AB(break), then... | |||
**41236D>66D(whiff)>66D: input the followups with 44 instead of 66 (since you cross your opponent). | |||
**21416A: ''[1 Super Stock]'' for damage. | |||
*Corner j.C/D,5A(c)/5C>623B>AB(break), 41236D link 41236D, then... | |||
**623D: combo into hard knockdown | |||
**236236K: ''[1 Super Stock]'' for damage. | |||
**QS: 41236D has a lot of juggle time, so QS combos after are possible. | |||
*5C>5E link 236236B: ''[1 Super Stock]'' easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. | *5C>5E link 236236B: ''[1 Super Stock]'' easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. | ||