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== Combos == | == Combos == | ||
=== Basic Combos === | === Basic Combos === | ||
*2B>5A(c)>41236B>66B | *2B>2A/5A(c)>41236B>66B, then... | ||
**66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | |||
**QS: a useful quick shift setup from light hits. | |||
*5C>5E link 236236B: easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. | *5C>5E link 236236B: easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. | ||