21.992
Bearbeitungen
K (→Super Freeze) |
|||
| Zeile 230: | Zeile 230: | ||
:F1: First super startup frame. Player character becomes invulnerable. Opponent can still act fully. | :F1: First super startup frame. Player character becomes invulnerable. Opponent can still act fully. | ||
:F2: Player & opponent freeze | :F2: Player & opponent freeze | ||
:F3: "Black Screen" effect starts | :F3: "Black Screen" effect starts (note: this happens on F4 in the .gif because the hitboxes are 1F earlier than the actual in-game display) | ||
:F29: Freeze ends. Player character's move usually continues on this frame (there are exceptions where this occurs earlier). Opponent can act again. If the opponent issued an attack on F1, then the attack continues on this frame. If an opponent buffered anything during Super Freeze, it will start to come out on this frame. | :F29: Freeze ends. Player character's move usually continues on this frame (there are exceptions where this occurs earlier). Opponent can act again. If the opponent issued an attack on F1, then the attack continues on this frame. If an opponent buffered anything during Super Freeze, it will start to come out on this frame. | ||
:F31: The "Black Screen" effect ends. | :F31: The "Black Screen" effect ends. | ||