Ultimate Mortal Kombat 3 WaveNet
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There is no power that is not hülarl
Changes
changelist by ded: *P1 always has frame advantage (P2 will always have Glitch Cancel);
- Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
- Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
- Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
- Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
- Kabal's Spin has an added visual and audio effect;
- Ermac's Lift counts as a hit in the combo counter;
- Stryker's Gun hitbox is removed after 6 hits;
- Kung Lao's Spin hitbox is removed after 3 hits;
- Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
- Ermac's TKS is disabled when opponent is in corner (similar to Classic Sub's Ground Freeze);
- Ermac's TKS alone is counted as 3 hits 0%;
- Sindel's Flight Cancel is slower;
- Runjabs push the opponent further
Other stuff:
- Drastically reduced time to select characters (same in umk3? not sure)
Ermac
- Telekinetic Slam now counts towards the combo. This change makes combos deal a little less damage overall.
Noob Saibot
- Now is a male Ninja instead of Kano
- Only has 2-8 (Teleport Slam)
Kabal
- 4-6LK: added startup