MKII Kung Lao(MKT): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Keine Bearbeitungszusammenfassung
Zeile 29: Zeile 29:
*j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, delay divekick, landen, Torpedo: 69-72%
*j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, delay divekick, landen, Torpedo: 69-72%


*Close to Corner j.P,HP>LP>LP>2LP,, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P
*Close to Corner j.P,HP>LP>LP>2LP,, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P. Character specific?





Version vom 30. Oktober 2025, 11:12 Uhr

Special Moves

  • Hat Throw: 4,6+LP, steuern mit 8/2
  • Teleport: 2,8
  • Dive Kick: j.2+HK
  • Torpedo: (j.)4,4,6
  • Spin: 8,8, LK mash. Combo Limit 0 (muss erster Hit sein).

Chain Combos

  • HP>LP>LP>2LP 27%, launcher
  • HK>LK>HK>4HK 30%

Chain Combos (N64?)

  • 3xHP,LP,4+HP 28%
  • HK,LK,LK,HK,LK 26%

Fatalities

  • Fatality: (One Screen Away) LP halten, 4,4,6, loslassen. Hochsteuern.
  • Babality: 6,6,4,4,HK
  • Friendship: 4,4,4,2,HK
  • Stage: 6,6,6,HP
  • Brutality: HP,LP,HK,HK,LP,LP,LP,LK,LK,BLK,HP

Combos

  • j.P,HP>LP>LP>2LP, j.K, Torpedo: 53%
  • j.P,HP>LP>LP>2LP, vorlaufen HP~RN,j.K, Torpedo: 56%
  • j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, Torpedo: 61-64%
  • j.P,HP>LP>LP>2LP, j.K>dive kick (whiff), landen, HP~RN, HP~RN, j.K, Torpedo: 67%
  • j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, delay divekick, landen, Torpedo: 69-72%
  • Close to Corner j.P,HP>LP>LP>2LP,, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P. Character specific?


Punishment Mode HP~RN, j.K~BLK: ca. 38% Schaden.