Ninja Gaiden II: Unterschied zwischen den Versionen
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The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur. | The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur. | ||
== | ==Jigumo Ninja== | ||
Regular Ninja with dual swords | |||
*Acolyte HP: 550/650/750 | *Acolyte HP: 550/650/750 | ||
*Warrior HP: | *Warrior HP: | ||
*Mentor HP: | *Mentor HP: | ||
== | ==Hook Ninja== | ||
Dual claws | |||
*Acolyte HP: 600/700/800 (15%/25%/60%) | *Acolyte HP: 600/700/800 (15%/25%/60%) | ||
*Warrior HP: 600/700/800 (12.5%/22.5%/65%) | *Warrior HP: 600/700/800 (12.5%/22.5%/65%) | ||
*Mentor HP: 1200/1320/1440 (10%/25%/65%?) | *Mentor HP: 1200/1320/1440 (10%/25%/65%?) | ||
== | ==Dark Hook Ninja== | ||
Splinter Cell Ninjas | Black & gold version of Hook Ninjas | ||
*Mentor HP: 1200/1320/1440 (10%/25%/65%?) | |||
==Armored Ninja (Submachine gun)== | |||
Splinter Cell Ninjas | |||
*Acolyte HP: | *Acolyte HP: | ||
*Warrior HP: | *Warrior HP: | ||
*Mentor HP: 960/x/1200 | *Mentor HP: 960/x/1200 | ||
== | ==Armored Ninja (Rocket launcher)== | ||
Splinter Cell Ninjas | |||
*Acolyte HP: | *Acolyte HP: | ||
*Warrior HP: | *Warrior HP: |
Version vom 25. März 2025, 02:00 Uhr
System
20-Hit Essence Rule
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki
Damage Analysis
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.
Items
- Life of the Thousand Gods: gives +150 max HP
Weapons
Shuriken
10 Damage (per Shuriken, max 4x10)
Dragon Sword
Weapon Level | Damage Modifier |
---|---|
1 | 100 |
2 | 130 |
3 | 170 |
4 | 200 |
Attack | Damage | Note | |||
---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 | ||
X | 80 | 104 | 136 | 160 | |
XX | 80 | 104 | 136 | 160 | |
XXX | 120 | 156 | 204 | 240 | |
XXXX | 120 | 156 | 204 | 240 | |
XXXXX | 180 | 234 | 306 | 360 | |
XXX6X | / | / | 510 | 600 | |
XXXY | / | / | / | 700 | |
XXY | 150 | 195 | 255 | 300 | |
XXYY | / | 156 | 204 | 240 | |
XXYYY | / | / | 238 | 280 | |
XXYYYY | / | / | 510 | 600 | Same follow ups as XY. |
XXY6Y | / | 390 | 510 | 600 | |
XX6X | 100 | 130 | 170 | 200 | |
XX6XX | 240 | 312 | 480 | 480 | |
XX6XY | 300 | 390 | 510 | 600 | |
XX6XYY | / | 195 | 255 | 300 | |
XY | 150 | 195 | 255 | 300 | Launcher. |
XYX | 100 | 130 | 170 | 200 | |
XYXX | / | 130 | 170 | 200 | Only comes out if XYX connected. |
XYXXX | / | 130 | 170 | 200 | |
XYXXXX | / | 208 | 272 | 320 | |
XYXXXY | / | 1500 | 1500 | 1500 | Izuna Drop. Grab, instant kill. |
XYY | 160 | 208 | 272 | 320 | |
X[Y] | 150 | 195 | 255 | 300 | |
X[Y]Y | / | / | / | 400 | |
X[Y]YY | / | / | / | 400 | |
X[Y]YYY | / | / | / | 500 | |
X[Y]YYYY | / | / | / | 500 | |
X[Y]YYYYY | / | / | / | 500 | Hien animation. Possibly also instant kills airborne enemies, needs testing. |
6X | 100 | 130 | 170 | 200 | |
6XX | 80 | 104 | 136 | 160 | |
6XXX | 120 | 156 | 204 | 240 | |
6XXXX | 120 | 156 | 204 | 240 | |
6XXXXX | 180 | 234 | 306 | 360 | |
6XXX6X | / | / | 510 | 600 | |
6XXXY | / | / | / | 700 | |
6XXY | 150 | 195 | 255 | 300 | |
6XXYY | / | 156 | 204 | 240 | |
6XXYYY | / | / | 238 | 280 | |
6XXYYYY | / | / | 510 | 600 | Same follow ups as XY. |
6XX6X | 140 | 182 | 238 | 280 | |
6XX6XX | / | 182 | 238 | 280 | |
6XX6Y | 150 | 195 | 255 | 300 | |
6XX6YY | / | 390 | 510 | 600 | |
6XX6YY6Y | / | 195 | 255 | 300 | Same follow ups as XY. |
6XX6YY6[Y] | / | 195 | 255 | 300 | Same follow ups as X[Y]. |
6XY | 150 | 195 | 255 | 300 | Same follow ups as XY. |
Y | 200 | 260 | 340 | 400 | |
YY | 200 | 260 | 340 | 400 | |
YYY | / | 390 | 510 | 600 | |
[Y] | 250 | 325 | 425 | 500 | |
[Y]+essence | 750 | 975 | 1275 | 1500 | Level 1 charge essence. Level 2 charge triggers the max versions. |
[Y]max | 1860 | 2418 | 3162 | 3720* | *=listed in the guide, but can technically not be achieved(replaced by [Y]max(lvl4). |
[Y]max(lvl4) | / | / | / | 3960 | Replaces the move above. |
6Y | 150 | 195 | 255 | 300 | Same follow ups as XY. |
6[Y] | 150 | 195 | 255 | 300 | Same follow ups as X[Y]. |
Run X | 140 | 182 | 238 | 280 | |
Run XX | / | 182 | 238 | 280 | |
Run Y | 150 | 195 | 255 | 300 | |
Run YY | / | 390 | 510 | 600 | |
Run YY6Y | / | 195 | 255 | 300 | Same follow ups as XY. |
Run YY6[Y] | / | 195 | 255 | 300 | Same follow ups as X[Y]. |
360°Y | / | 260 | 340 | 400 | 2nd part of attack has same follow ups as XY. |
360°[Y] | / | / | 680 | 800 | |
360°[Y]max | / | / | 2550 | / | |
360°[Y]max(lvl4) | / | / | / | 4400 | |
Guard>X | 100 | 130 | 170 | 200 | Parry attack. |
Guard>XX(behind) | 100 | 130 | 170 | 200 | When behind the enemy. |
Guard>XX(front) | 300 | 390 | 510 | 600 | When in front of the enemy. |
Guard>Y | 240 | 312 | 408 | 480 | Same follow ups as XY. |
OTG Y | 300 | 390 | 510 | 600 | Against enemy lying on the ground. |
j.X | 100 | 130 | 170 | 200 | |
j.XX | / | 130 | 170 | 200 | Only comes out if j.X connected. |
j.XXX | / | 130 | 170 | 200 | |
j.XXXX | / | 208 | 272 | 320 | |
j.XXXY | / | 1500 | 1500 | 1500 | Same as XYXXXY (Izuna drop) |
j.XY | 160 | 208 | 272 | 320 | Same animation as XYY |
j.Y | 160 | 208 | 272 | 320 | Same animation as XYY |
fwd.j.X | 150 | 195 | 255 | 300 | |
fwd.j.Y | 200 | 260 | 340 | 400 | |
fwd.j.6Y | 250 | 325 | 425 | 500 | Flying Swallow / 飛燕(hien). Instantly kills airborne enemies. |
fwd.j.6Y6Y | / | 325 | 425 | 500 | Only triggers if Hien hit. Instantly kills airborne enemies. |
fwd.j.6Y6Y6Y | / | / | 425 | 500 | Only triggers if Hien #2hit. Instantly kills airborne enemies. |
\/>X | / | 130 | 170 | 200 | Landing recovery cancel. Same follow ups as X, but 2nd hit has different animation (needs more research) |
close j.X+A | 450 | 450 | 450 | 450 | Throw. Can knock enemy into walls and other enemies, damage needs to be researched. |
Wall run X/Y | 250 | 325 | 425 | 500 | Hien as a wall attack. Instant kills airborne enemies. |
Wall run X/YY | / | 325 | 425 | 500 | Only triggers if Hien hit. Instant kills airborne enemies. |
Wall run X/YYY | / | / | 425 | 500 | Only triggers if Hien #2 hit. Instant kills airborne enemies. |
Wall X | 100+200 | 130+260 | 170+340 | 200+400 | 飛龍刃/hiryuujin. While running up / sticking to wall. Has an automatic ground follow up on hit. Listed dmg=air part + ground part. |
Wall Y | 250 | 325 | 425 | 500 | 空蝉斬り/utsusemigiri. While running up / sticking to wall. Identical to Wall j.Y. |
Wall j.X | 100+300 | 130+390 | 170+510 | 200+600 | 神威飛龍刃/kamuihiryuujin. While jumping from a wall. Has an automatic ground follow up on hit. Listed dmg=air part + ground part. |
Wall j.Y | 250 | 325 | 425 | 500 | 神威空蝉斬り/kamuiutsusemigiri. While jumping from a wall. Identical to Wall Y. |
Enemy Stats
Enemy HP is randomized and weighted between 3 values for each enemy. Enemy HP is the same for Acolyte & Warrior, but drastically increases on Mentor (Master Ninja untested).
The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur.
Jigumo Ninja
Regular Ninja with dual swords
- Acolyte HP: 550/650/750
- Warrior HP:
- Mentor HP:
Hook Ninja
Dual claws
- Acolyte HP: 600/700/800 (15%/25%/60%)
- Warrior HP: 600/700/800 (12.5%/22.5%/65%)
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
Dark Hook Ninja
Black & gold version of Hook Ninjas
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
Armored Ninja (Submachine gun)
Splinter Cell Ninjas
- Acolyte HP:
- Warrior HP:
- Mentor HP: 960/x/1200
Armored Ninja (Rocket launcher)
Splinter Cell Ninjas
- Acolyte HP:
- Warrior HP:
- Mentor HP: 960/1080/1200
Difficulty
Difficulty affects these things (wip list):
- Starting HP
- Enemy count
- Enemy placement (wave composition)
- Enemy AI
- Enemy HP, from Mentor onwards NOTE: likely wrong assumption because first wave is dark claw ninjas instead of regular ones.
Difficulty does NOT affect these things:
- Weapon damage
Way of the Acolyte / 忍の道
- Starting HP: 2100
Way of the Warrior / 強者の道
- Starting HP: 1950
Path of the Mentor / 悟りの道
- Starting HP: 1800
- Enemy HP modifier: WIP, roughly +100%, but likely depends on enemy, NOTE: likely wrong assumption because first wave is dark claw ninjas instead of regular ones.
Sources
- Individual research by ATG
- Ninja Gaiden II Perfect Guide
- japanese wiki