20.293
Bearbeitungen
K (→Frame Data) |
K (→Frame Data) |
||
Zeile 118: | Zeile 118: | ||
|'''Ray Spin'''<br>214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| F1-8 F,<br>F9-end L/F9-28 L*||F1-8 F,F9-end L*||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups. *=first/second hit, *2=both hits. | |'''Ray Spin'''<br>214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| F1-8 F,<br>F9-end L/F9-28 L*||F1-8 F,F9-end L*||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups. *=first/second hit, *2=both hits. | ||
|- | |- | ||
|'''Stand(1)'''<br>214K>6B(1)|| 9|| 2|| KD|| ?|| 8|| 2|| 2|| 0/12|| /|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Physical hit of 6B. Usually only connects on back-turned enemies. Cannot juggle at all. | |'''>Stand(1)'''<br>214K>6B(1)|| 9|| 2|| KD|| ?|| 8|| 2|| 2|| 0/12|| /|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Physical hit of 6B. Usually only connects on back-turned enemies. Cannot juggle at all. | ||
|- | |- | ||
|'''Stand(2)'''<br>214B>6B(2)|| 18|| n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile hit of 6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | |'''>Stand(2)'''<br>214B>6B(2)|| 18|| n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile hit of 6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | ||
|- | |- | ||
|'''Stand(2)'''<br>214D>6B(2)|| 18|| 2+n|| KD|| <span style="color: red;">-3</span>/<span style="color: red;">-5</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Identical to 214B>6B(2), but different advantage. *=point blank (only second hit connects), thin+normal / fat characters. Against Vanessa: <span style="color: red;">-2</span>. | |'''>Stand(2)'''<br>214D>6B(2)|| 18|| 2+n|| KD|| <span style="color: red;">-3</span>/<span style="color: red;">-5</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Identical to 214B>6B(2), but different advantage. *=point blank (only second hit connects), thin+normal / fat characters. Against Vanessa: <span style="color: red;">-2</span>. | ||
|- | |- | ||
|'''Sit'''<br>214K>6D|| 8|| 12|| KD|| <span style="color: red;">-15</span>*|| 10|| 6|| 6|| 10/8|| F|| F1-10 F,<br>F11-end L|| F1-10 F,<br>F11-end L||Low Hit. Launches + allows juggles. Can be QSed. *=point blank | |'''>Sit'''<br>214K>6D|| 8|| 12|| KD|| <span style="color: red;">-15</span>*|| 10|| 6|| 6|| 10/8|| F|| F1-10 F,<br>F11-end L|| F1-10 F,<br>F11-end L||Low Hit. Launches + allows juggles. Can be QSed. *=point blank | ||
|- | |- | ||
|'''Diamond Breath'''<br>236A|| 15|| 7|| KD|| <span style="color: blue;">+2</span>|| 12|| 10|| 10|| 0/8|| F|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Launches. Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. | |'''Diamond Breath'''<br>236A|| 15|| 7|| KD|| <span style="color: blue;">+2</span>|| 12|| 10|| 10|| 0/8|| F|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Launches. Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. |
Bearbeitungen