Mina(SS6): Unterschied zwischen den Versionen
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==Videos== | ==Videos== | ||
[https://youtu.be/Cke2-Xw1OC8?t=88 nice match start] | [https://youtu.be/Cke2-Xw1OC8?t=88 nice match start] | ||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Version vom 1. Januar 2023, 14:29 Uhr
Mina 真鏡名ミナ | |
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Tiers & Ranking | |
Tier: | A |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 6A: Anti-air, steep angle.
- 6B: Anti-air, flat angle.
- 6C: horizontal arrow shot. Launches, combo after possible.
- 3A: Anti-air, steep angle.
- 3B: low hit, horizontal arrow shot.
- 3C: multi-hit anti-air.
- 6D: kick that pushes really far away if not special cancelled.
- 66D: low hit, soft knockdown.
Specials
- Wall 3/9: Triangle Jump.
- j.2S: close-range attack. All of Mina's other air slashes are arrows.
- j.2D: dive kick.
- 41236A/B: barrage of arrows, horizontal.
- 41236C: jump > barrage of arrows, diagonal downwards.
- 421D: Shoots an arrow upwards and stores it, up to 5x
- 421S: Calls a stored arrow: A close, B mid, C far. Overhead. Can also OTG.
:623S: Crossup arrow shot. Can link attacks after.
- 623D:Slow Overhead. 2nd hit OTGs.
- BE/CE: hides chample / puts chample to sleep.
- 321421E (SS2): SD Transformation.
Supers
- ニルヤ・カナヤの呪縛: 236AB: projectile super. Hard knockdown.
- ミトゥンチの裁き: 236BC / 41236421BC (SS2): delayed projectile rain super. Overhead.