Gao(SS6): Unterschied zwischen den Versionen
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:'''5C(f):''' good range. | :'''5C(f):''' good range. | ||
:'''2C:''' low hit, soft knockdown. | :'''2C:''' low hit, soft knockdown. | ||
.'''j.C:''' good air attack. | |||
:'''5D:''' delayed low. Special cancel, combos into 236A. | :'''5D:''' delayed low. Special cancel, combos into 236A. |
Version vom 31. Dezember 2022, 13:30 Uhr
Notable Normals
- 6B: overhead, soft knockdown.
- 66B: 2 hits, special cancel, combos into 236A.
- 5C(f): good range.
- 2C: low hit, soft knockdown.
.j.C: good air attack.
- 5D: delayed low. Special cancel, combos into 236A.
- 6D: low hit, soft knockdown.
- 66D: low hit, soft knockdown.
Specials
- 236A: rekka starter with high range.
- >236B: 2nd hit.
- >>236C: finisher.
- 236B: dash attack. Soft knockdown.
- 236C: backdash > dash attack. Soft knockdown.
- 623S: launcher with spear twirl.
- 63214S mash slashes. No knockdown.
- 623D: command grab. Hard knockdown.
- 214D: overhead, soft knockdown.
- 412146E (SS2): SD Transformation.
Supers
- 奈落吼: 236AB: slow explosion.
- 金剛砕: 236BC / 63214,63214BC (SS2): super-version of his command grab. Hard knockdown.
stuff
- 214K: Funktioniert als Projektil Counter. (Basara AI verkackt im Practice Projektil Special wenn dieser Move gemacht wird.
- Bnb: jump-in-Heavy, lange ten-chain(ss4 style - aabbcc), cancel bei hit 7 der chain in speer rekka (236L, 236M, 236H) -> 77Dmg