Amakusa(SS6): Unterschied zwischen den Versionen
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:'''2A(c):''' special cancel, combos into 236A. | :'''2A(c):''' special cancel, combos into 236A. | ||
:'''5B/2B(c):''' 5 hits, all with special cancel. | :'''5B/2B(c):''' 5 hits, all with special cancel. Combos into 421D. | ||
:'''5C(c):''' 2 hits, second causes soft knockdown. | :'''5C(c):''' 2 hits, second causes soft knockdown. | ||
Zeile 50: | Zeile 50: | ||
Faster and longer jump in this mode. | Faster and longer jump in this mode. | ||
:'''236S:''' | :'''236S:''' multi-hit, close range projectile with soft knockdown. | ||
:'''421D:''' | :'''421D:''' 26 handslaps. Fast startup. | ||
:'''623S:''' | :'''623S:''' RENGOKU NO HONOOH!!! A = behind, B = above, C = back of opponent | ||
:'''>S:''' | :'''>S:''' A = crossup, B = straight down, C = fake crossup | ||
:'''>D:''' | :'''>D:''' cancel with fast fall | ||
== Supers == | == Supers == |
Version vom 31. Dezember 2022, 13:04 Uhr
Notable Normals
- 5D: hop kick, hits mid.
- 6D: low, special cancel. combos into eg. c236A.
- 2D: low, special cancel.
Far Range Mode
- 5A(f): delayed mid-range poke.
- 2A(f): low hit.
- 5B(c): special cancel. Combos into eg. 214A.
- 5B(f): long range orb poke from above.
- 2B(f): anti-air from far away.
- 5C(c): 2 hits, second launches, soft knockdown.
- 5C(f): long range orb poke.
- 2C(c): close-range anti-air, whiffs against standing opponents.
- 2C(f): full screen low hit, soft knockdown.
Close Range Mode
- 2A(c): special cancel, combos into 236A.
- 5B/2B(c): 5 hits, all with special cancel. Combos into 421D.
- 5C(c): 2 hits, second causes soft knockdown.
- 2C(c): mid hit, special cancel, combos into eg. 236A.
- 2C(f): low hit, soft knockdown.
Specials
- Wall 3/9: Triangle Jump.
- 214/236D: Teleports with invul. Longer distance travelled in far range mode.
- CE: Stance chance.
- 6412364E (SS2): SD Transformation.
Far Range Mode
Slower and shorter jump in this mode.
- 236S: hadoken.
- 214A: mid projectile, hard knockdown.
- 214B: overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
- 214C: low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa.
- 623D: orb spin move, close range, many hits, good chip damage.
Close Range Mode
Faster and longer jump in this mode.
- 236S: multi-hit, close range projectile with soft knockdown.
- 421D: 26 handslaps. Fast startup.
- 623S: RENGOKU NO HONOOH!!! A = behind, B = above, C = back of opponent
- >S: A = crossup, B = straight down, C = fake crossup
- >D: cancel with fast fall
Supers
- X: 236AB:
- X: far range 236BC / 4623BC (SS2):
- X: close range 236BC / 4623BC (SS2):
stuff
- Roter Orb kurze Reichweite (& kurzer Teleport).
- grüner Orb: Lange Reichweite (& langer Teleport).
- Amakusas Teleport ist unverwundbar gegen Schläge, kann aber geworfen werden.
Combos
- Rot Orb crossup j.B, back-turned 2B? > teleport > 2A?> slaps, Quelle: Mikado