Sankuro(SS6): Unterschied zwischen den Versionen
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== Notable Normals == | == Notable Normals == | ||
:''' | :'''2B(f):''' low hit. | ||
:'''5C:''' good range. | |||
:'''2C:''' good range. | |||
:'''5D:''' special cancel. | |||
:'''6D:''' overhead, soft knockdown. | |||
:'''66D:''' dashing low, soft knockdown. | |||
== Specials == | == Specials == |
Version vom 31. Dezember 2022, 11:54 Uhr
Notable Normals
- 2B(f): low hit.
- 5C: good range.
- 2C: good range.
- 5D: special cancel.
- 6D: overhead, soft knockdown.
- 66D: dashing low, soft knockdown.
Specials
- 214A: low hit assist. Soft knockdown. Allows juggles after.
- 214B: overhead assist. Soft knockdown.
- 214C: mid assist. Holds the opponent in place and allows combos.
- mash 6S: mash attack, only the first few hits combo. Can be mashed for a long time.
- 623D: command grab that heals Sankuro. Hard knockdown.
- 236S: pistol shot. Invisible projectile. Button determines range.
- 236D: bomb throw. Looks like the pistol shot during startup. Gives good advantage.
- 6321464E (SS2): SD Transformation.
Supers
- 暴力はええのぅ: 236AB: dash forward with hammer.
- 寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2): super version of his command grab.