Suija(SS6): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
Zeile 1: | Zeile 1: | ||
== Notable Normals == | == Notable Normals == | ||
*'''66B:''' puts you airborne, can be kara-cancelled into air specials. | |||
*'''2C:''' launches and puts you airborne, can be followed up with eg. j.1236S. | |||
==Specials== | ==Specials== | ||
:'''Wall 3/9:''' Triangle Jump. | :'''Wall 3/9:''' Triangle Jump. | ||
:'''j.1236S:''' spin move, retains momentum. | |||
:'''j.214D:''' air-to-ground hit-grab. Overhead. Can crossup. | |||
:'''j.623S:''' bubble. Invulnerability. can hold a direction after to change fall angle. | |||
:'''j.421S:''' Projectile rain. | |||
:'''j.236D:''' Divekick straight down with soft knockdown. Used eg. for fake crossups. | |||
:'''j.1/2/3D:''' Command crossup. | |||
:'''6464642E (SS2):''' SD Transformation. | :'''6464642E (SS2):''' SD Transformation. | ||
Zeile 8: | Zeile 23: | ||
:'''月天法界: j.236AB:''' Air super. | :'''月天法界: j.236AB:''' Air super. | ||
:'''天翔月: 236BC / 2142143BC (SS2):''' | :'''天翔月: j.236BC / j.2142143BC (SS2):''' Overhead. Soft knockdown. | ||
== stuff == | == stuff == |
Version vom 30. Dezember 2022, 18:47 Uhr
Notable Normals
- 66B: puts you airborne, can be kara-cancelled into air specials.
- 2C: launches and puts you airborne, can be followed up with eg. j.1236S.
Specials
- Wall 3/9: Triangle Jump.
- j.1236S: spin move, retains momentum.
- j.214D: air-to-ground hit-grab. Overhead. Can crossup.
- j.623S: bubble. Invulnerability. can hold a direction after to change fall angle.
- j.421S: Projectile rain.
- j.236D: Divekick straight down with soft knockdown. Used eg. for fake crossups.
- j.1/2/3D: Command crossup.
- 6464642E (SS2): SD Transformation.
Supers
- 月天法界: j.236AB: Air super.
- 天翔月: j.236BC / j.2142143BC (SS2): Overhead. Soft knockdown.
stuff
- Suijas 2. Super ist ein Overhead. er kann dicht über den Boden gemacht werden als Setup.
- Die standard-Punish-Combo ist 2C>Spin.