Cyber Rain(MKNE): Unterschied zwischen den Versionen
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''Note: Cyber Rain does not have j.P jump-in combos.'' | |||
== Special Moves == | |||
:'''28:''' Teleport. Appears to work only once in combos. | |||
:'''26HP:''' Control Orb. Like regular Rain's projectile, opponent can be controlled with directional inputs. High hit limit. | |||
:'''44HP:''' Lightning. Works after launcher chain combo. | |||
:'''46HP:''' Aqua Splash. If used as a juggle, 66HK combos after. | |||
:'''24LP:''' Water Uppercut. | |||
:'''(j.)66HK:''' Water Kick. Good combo ender. Allows relaunches in the corner if done high. | |||
= Combos = | |||
*Midscreen HP>HP>2LP, 44HP, walk up 4HK, HP~RN, walk HP~RN, j.K,j.66HK: 55% | |||
*corner HP>HP>2LP, 44HP, j.K,\/, j.K delay j.66HK,\/, 2HP: 62% | |||
{{MKNE Navi}} | {{MKNE Navi}} |
Aktuelle Version vom 29. Mai 2022, 04:11 Uhr
Cyber Rain | |
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Tiers & Ranking | |
Tier: | ? |
Ratio Cost: | ? |
Note: Cyber Rain does not have j.P jump-in combos.
Special Moves
- 28: Teleport. Appears to work only once in combos.
- 26HP: Control Orb. Like regular Rain's projectile, opponent can be controlled with directional inputs. High hit limit.
- 44HP: Lightning. Works after launcher chain combo.
- 46HP: Aqua Splash. If used as a juggle, 66HK combos after.
- 24LP: Water Uppercut.
- (j.)66HK: Water Kick. Good combo ender. Allows relaunches in the corner if done high.
Combos
- Midscreen HP>HP>2LP, 44HP, walk up 4HK, HP~RN, walk HP~RN, j.K,j.66HK: 55%
- corner HP>HP>2LP, 44HP, j.K,\/, j.K delay j.66HK,\/, 2HP: 62%