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== Okizeme ==
== Okizeme ==
===Midscreen===
*Midscreen Crossup j.C or dash>smalljump crossup j.C: used frequently.


*'''Midscreen Crossup j.C or dash>smalljump crossup j.C:''' used frequently.
*Midscreen instant smalljump j.C>j.236B(knockdown)>E~236C-4B: instant overhead against some characters. Also a setup for meaty crossup Ein Trigger.


*'''midscreen instant smalljump j.C>j.236B(knockdown)>E~236C-4B:''' instant overhead against some characters. Also a setup for meaty crossup Ein Trigger.
*midscreen LDM, backdash, 5A whiff, then:
**5E kara cancel 236C-4B (>236236B or 623A): Crossup. Character specific since there are differences in wakeup timing.
**5E kara cancel 236C-214B: Fake Crossup.


*'''midscreen LDM, backdash, 5A whiff, then:'''
===Corner===
**'''5E kara cancel 236C-4B (>236236B or 623A):''' Crossup. Character specific since there are differences in wakeup timing.
*Corner meaty 236C > link 2B or 5C(c) meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner.
*'''5E kara cancel 236C-214B:''' Fake Crossup.


*'''meaty 236C > link 2B or 5C(c)''' meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner.
*Corner instant j.C (hit confirm),\/,623A or 236236B: Strong overhead option that can also be super cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing.


*'''Corner instant j.C (hit confirm),\/,623A or 236236B:''' Strong overhead option that can also be super cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing.
*After corner Combo into 236A>6D>3D/j.D>j.214B etc: whiff a 5A(c)>236C once the opponent is on the height of K's head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D > followup. This setup is also reversal safe in case the opponent doesn't roll (tested with Kula's 3F 623C).


*after corner Combo into 236A>6D>3D/j.D>j.214B etc: whiff a 5A(c)>236C once the opponent is on the height of K's head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D > followup. This setup is also reversal safe in case the opponent doesn't roll (tested with Kula's 3F 623C).
*After corner Combo into 236A>6D>3D/j.D>j.214B etc: 236,214A once the opponent is on the height of K's head while falling: this is an option select that either whiffs a 5A(c) in case the opponent does nothing or uses back ukemi, and will trigger a 236236P if the opponent uses a front ukemi.


*after corner Combo into 236A>6D>3D/j.D>j.214B etc: 236,214A once the opponent is on the height of K's head while falling: this is an option select that either whiffs a 5A(c) in case the opponent does nothing or uses back ukemi, and will trigger a 236236P if the opponent uses a front ukemi.
*Corner 5A(c)>5C(c): This is both a frame trap and an OS against wakeup front roll, which can then be hit-confirmed. Keep in mind that 1.) the 5A(c) whiffs against small crouching characters, and 2.) the 5C(c) will only hit with 1 hit if the opponent doesn't roll.


===DOWN Okizeme===
===DOWN Okizeme===
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