MKII Jax(MKT): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
| Zeile 16: | Zeile 16: | ||
=== Chain Combos === | === Chain Combos === | ||
* | *HP,2+LPx3 | ||
*HK,LK, | *HK,LK,HK,HK,4+HK | ||
| Zeile 31: | Zeile 31: | ||
== Combos == | == Combos == | ||
*j.P, | *j.P,HP,2LPx3, j.K, Torpedo: 53% | ||
*j.P,HP,2LPx3, j.P>dive kick (whiff), landen, LP~~RN, j.K, Torpedo: 61% | |||
*Close to Corner j.P,HP,2LPx3, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74% | |||
'''Punishment Mode''' | '''Punishment Mode''' | ||
HP~RN, j.K~BLK: ca. 38% Schaden. | HP~RN, j.K~BLK: ca. 38% Schaden. | ||
Version vom 29. November 2016, 00:12 Uhr
Special Moves
- Gotcha Grab: 6,6+LP, mash LP
- Energy Wave: 624+HK
- Air Energy Wave: 3+HK
- Back Breaker: j.BLK
- Ground Slam: [LK], ]LK[, macht ca. 12% Schaden.
- Body Slam: Wurf, dann HP mashen
Chain Combos
- HP,2+LPx3
- HK,LK,HK,HK,4+HK
Fatalities
- Fatality: (Close) LP halten, 6,6,6, release
- Babality: 2,8,2,8,LK
- Friendship: 2,2,8,8,LK
- Stage: 8,8,2,LK
- Brutality: 3xHP,BLK,LP,3xHP,BLK,LP,HP
Combos
- j.P,HP,2LPx3, j.K, Torpedo: 53%
- j.P,HP,2LPx3, j.P>dive kick (whiff), landen, LP~~RN, j.K, Torpedo: 61%
- Close to Corner j.P,HP,2LPx3, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%
Punishment Mode HP~RN, j.K~BLK: ca. 38% Schaden.