Street Fighter 4 Challenge Mode: Unterschied zwischen den Versionen

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K (Die Seite wurde neu angelegt: = Time Attack Normal = = Time Attack Hard = = Survival Normal = = Survival Hard = = Trial Normal = = Trial Hard =)
 
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= Time Attack Hard =
= Time Attack Hard =
= Survival Normal =
= Survival Normal =
{| border=1 style="text-align: left; color:black; border: 1px #000000 solid; border-collapse: collapse;"
! style="width:10px;background-color:#808080;" | <small>Level</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Quota</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Heal</small>
! style="background-color:#B5B5B5;" | <small>Player</small>
! style="background-color:#B5B5B5;" | <small>CPU</small>
! style="background-color:#B5B5B5;" | <small>Item</small>
! style="width:10px;background-color:#808080;" | <small>Level</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Quota</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Heal</small>
! style="background-color:#B5B5B5;" | <small>Player</small>
! style="background-color:#B5B5B5;" | <small>CPU</small>
! style="background-color:#B5B5B5;" | <small>Item</small>
|-
|1
|4
|50%
|Def+, infinnite gauges
|No block, no UC, no SC
|Color 4
|11
|8
|25%
|def+
| gauges not displayed, auto Revenge Gauge increase
|color 8
|-
|2
|4
|50%
|Def+, auto gauge increase
|no UC, no SC
|Personal Action 3
|12
|8
|25%
|def+, infinite SC gauge
| def+
|personal action 7
|-
|3
|4
|50%
|Def+, gauges max at start
|no UC
|title
|13
|6
|25%
|def+, invisibility
| normal
|title
|-
|4
|4
|50%
|def+
|no UC
|title
|14
|10
|30%
|def+
|normal
|title
|-
|5
|8
| 30%
|def+
| no UC
| title
|15
|7
|20%
|def+
| def+
|title
|-
|6
| 12
|12%
|def+
| normal
|  color 6
|16
|3
|50%
|atk+, gauges max at start, auto gauge increase
|atk+, gauges max at start, auto gauge increase
|color 10
|-
|7
| 5
|10%
|def+
| normal
| personal action 5
|17
|5
|20%
|def+, no block
| normal
|personal action 9
|-
|8
| 4
|20%
|def+ infinite SC Gauge
| def+
| title
|18
|2
|35%
|auto SC Gauge increase
| normal
|title
|-
|9
| 6
|20%
|Def+,
|Auto SC Gauge increase
| title
|19
|3
|30%
|def+, no special moves, normal moves cause chip damage
| def+, chip damage racovery
|title
|-
|10
|5
|25%
|def+, chip damage up
|normal
| title
|20
|15
|30%
| def+, chip damage recovery
|def+, normal moves cause chip damage
|title
|-
|}
= Survival Hard =
= Survival Hard =
= Trial Normal =
= Trial Normal =
= Trial Hard =
= Trial Hard =

Version vom 24. Februar 2009, 15:01 Uhr

Time Attack Normal

Time Attack Hard

Survival Normal

Level Quota Heal Player CPU Item Level Quota Heal Player CPU Item
1 4 50% Def+, infinnite gauges No block, no UC, no SC Color 4 11 8 25% def+ gauges not displayed, auto Revenge Gauge increase color 8
2 4 50% Def+, auto gauge increase no UC, no SC Personal Action 3 12 8 25% def+, infinite SC gauge def+ personal action 7
3 4 50% Def+, gauges max at start no UC title 13 6 25% def+, invisibility normal title
4 4 50% def+ no UC title 14 10 30% def+ normal title
5 8 30% def+ no UC title 15 7 20% def+ def+ title
6 12 12% def+ normal color 6 16 3 50% atk+, gauges max at start, auto gauge increase atk+, gauges max at start, auto gauge increase color 10
7 5 10% def+ normal personal action 5 17 5 20% def+, no block normal personal action 9
8 4 20% def+ infinite SC Gauge def+ title 18 2 35% auto SC Gauge increase normal title
9 6 20% Def+, Auto SC Gauge increase title 19 3 30% def+, no special moves, normal moves cause chip damage def+, chip damage racovery title
10 5 25% def+, chip damage up normal title 20 15 30% def+, chip damage recovery def+, normal moves cause chip damage title

Survival Hard

Trial Normal

Trial Hard