Kawaks Debug Dipswitches: Unterschied zwischen den Versionen
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[[Datei:Kawaks Debug 02.png]] | [[Datei:Kawaks Debug 02.png]] | ||
= Beispiel: Switches für KOF200 = | |||
{| cellspacing="1" style="text-align: left; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: left; color:black;border: 1px solid #B5B5B5" | ||
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|unknown | |unknown | ||
|} | |} | ||
Quelle: [http://xgargoyle.mgbr.net/tutorial/] | |||
= Externe Links = | = Externe Links = |
Aktuelle Version vom 3. Januar 2010, 03:49 Uhr
Developer Mode
TODO
Developer Dip Switches
Beispiel: Switches für KOF200
Variante | Beschreibung |
---|---|
DIP 1-1 | Debug Object in Middle |
DIP 1-2 | CLSN boxes |
DIP 1-3 | Infinite Strikers, Time Stop, access Throw edit mode, access skill edit tools,DEMO check modes,stage select..maybe more |
DIP 1-4 | basic velocity values |
DIP 1-5 | unknown(b4 kof2k..it's ASCII codes) |
DIP 1-6 | P1,P2 infinite life |
DIP 1-7 | unknown... |
DIP 1-8 | able to pause in anywhere...then press P2's pause to see game frame by frame |
DIP 2-1 | AI/other stuff edit tools (not useful) |
DIP 2-2 | AI take control of P1 and P2.. I think |
DIP 2-3 | P1 infinite life |
DIP 2-4 | shows Battle Ability, press start to gain energy to MAX |
DIP 2-5 | shows sound codes as they appear |
DIP 2-6 | sound player I guess |
DIP 2-7 | AutoFire |
DIP 2-8 | unknown |
Quelle: [1]