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*Supers | *Supers | ||
*Attacks from Small Jumps & Hyper Hops | *Attacks from Small Jumps & Hyper Hops | ||
===Counter Hit Air Hit Stun=== | |||
Counter hits against airborne opponents have added hitstun. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves. | |||
*Normal attacks have 14F full juggle. | |||
*5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F). | |||
*Special Moves: TODO | |||
==Crouch / Stand Rules== | ==Crouch / Stand Rules== |
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