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Zeile 219: Zeile 219:
opponent is pushed away while crumping to the ground, can be a combo starter
opponent is pushed away while crumping to the ground, can be a combo starter
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|-
| style="background-color:#F9F9F9;" | BS
| style="background-color:#F9F9F9;" | block stun
|-
| style="background-color:#F9F9F9;" | SH
| style="background-color:#F9F9F9;" | stagger hit
|-
| style="background-color:#F9F9F9;" | GB
| style="background-color:#F9F9F9;" | guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage
|-
| style="background-color:#F9F9F9;" | GB
| style="background-color:#F9F9F9;" | guard break (for move list prior to tekken 6)
indicates visual guard disturbance, but does not mean the opponent can't punish
|-
| style="background-color:#F9F9F9;" | TT
| style="background-color:#F9F9F9;" | throw transition (results in throw on hit)
|-
| style="background-color:#F9F9F9;" | TC
| style="background-color:#F9F9F9;" | technically crouching state
crouch status during this move cruches high attacks
|-
| style="background-color:#F9F9F9;" | TJ
| style="background-color:#F9F9F9;" | technically jumping state
jump status during this move crushes low attacks
|-
| style="background-color:#F9F9F9;" | B!
| style="background-color:#F9F9F9;" | this move cause bound state
bound moves usually also cause floor destuction
|-
| style="background-color:#F9F9F9;" | F!
| style="background-color:#F9F9F9;" | this move cause floor destruction
mostly for throws that don't cause a bound state but break floors
|-
| style="background-color:#F9F9F9;" | #
| style="background-color:#F9F9F9;" | see corresponding footnote
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" | hit modifier (eg RC[2] property applies to 2nd hit)
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" | [2]
| style="background-color:#F9F9F9;" |




Zeile 226: Zeile 308:




BS block stun (to attacking character, ex. Law d/b+4)
SH stagger hit
GB guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage
GB guard break (for move list prior to tekken 6)
indicates visual guard disturbance, but does not mean the opponent can't punish
TT throw transition (results in throw on hit)
TC technically crouching state
crouch status during this move cruches high attacks
TJ technically jumping state
jump status during this move crushes low attacks
B! this move cause bound state
bound moves usually also cause floor destuction
F! this move cause floor destruction
mostly for throws that don't cause a bound state but break floors
# see corresponding footnote
# see corresponding footnote
[2] hit modifier (eg RC[2] property applies to 2nd hit)
[2] hit modifier (eg RC[2] property applies to 2nd hit)