Oswald(KOFXI): Unterschied zwischen den Versionen

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:Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult. Try to dash into 2D>6A range if possible, or use crossup j.C.
:Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult. Try to dash into 2D>6A range if possible, or use crossup j.C.
:Badly spaced jump-ins can be easily anti-aired / low profiled with Oswald's 2B.
:Badly spaced jump-ins can be easily anti-aired / low profiled with Oswald's 2B.
:Don't forget that Iori wakes up in the corner with a slight gap behind him that not only allows corner crossups but will also make you land behind him. If you get a knockdown with a good distance to the corner, you can go for a 50 / 50 depending on your spacing and j.C timing.


===Vs Kensou===
===Vs Kensou===