Oswald(KOFXI): Unterschied zwischen den Versionen

Zur Navigation springen Zur Suche springen
Zeile 12: Zeile 12:
:Oswald is a strong but very technical character that has high damage and shift potential, but from very situational hits.
:Oswald is a strong but very technical character that has high damage and shift potential, but from very situational hits.
:He has strong offense, okizeme and mixups, but has a hard time dealing with pressure.
:He has strong offense, okizeme and mixups, but has a hard time dealing with pressure.
:He is played as a point character (for his strong shift synergy) or as a Leader (for his powerful LDM That has only 2F startup & juggle anywhere).
:He is played as a point character (for his strong shift synergy) or as a Leader (for his powerful LDM that has only 2F startup & juggle anywhere).


'''Neutral'''<br>
'''Neutral'''<br>
Zeile 20: Zeile 20:
'''Offense'''<br>
'''Offense'''<br>
:Once close, attack with a mix of very early smalljump Cs and 2Bs / 2As to open up the opponent.
:Once close, attack with a mix of very early smalljump Cs and 2Bs / 2As to open up the opponent.
:far C is an excellent poke and good to end blockstrings with
:Far C is an excellent poke and good to end blockstrings with
:Smalljump & jump C is excellent as a crossup and should be used frequently.
:Smalljump & jump C is excellent as a crossup and should be used frequently.
:2D(1)>6A is also good at the end of strings or in neutral since it can lead to a full combo from a low hit with high range. Whiffing 2D enables a full punish, so this shouldn't be overused.
:2D(1)>6A is also good at the end of strings or in neutral since it can lead to a full combo from a low hit with high range. Whiffing 2D enables a full punish, so this shouldn't be overused.